Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Otherwise you don't want to import, this post is about as step by step as the editing can be.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1358096888/3396301606644476289/#c3396301606644621739
If you're having issues, I'll need more info on what you don't understand or can't find. So that I can try to elaborate further.
So I did try importing the game, not importing NPC,s so they could be alive again. I managed to change the stats of one of my squads as a test, and then killed the Thrall Masters along with the chiefs of the Broken Finger and Skull Drinkers tribes. But when I talked to the World State Checker NPC again, it still showed them all as alive or okay—no change at all.
Oddly enough, I tried the same process with the Meatlord, and that one worked just fine—the world state updated correctly after I took him out. So now I’m thinking maybe this issue is only affecting minor faction leaders and not the main ones?
I'm planning to start a fresh save just to test whether this is a consistent bug or something weird with my current file.
As for using the FCS, my main problem is that I don't really understand how to connect the usedunique states to specific factions or NPCs. I can find info like the GameData string of a faction, but I don’t know if that’s even what I’m supposed to be looking for. When I tried searching for entries under “camera” (like some guides suggested), I couldn’t find anything that matched.
So for example "usedUniquesState7" and "UsedUniques7" are connected, because they are both 7.
As for connecting to a character, that is handled by the "usedUniquesX" value. To the right it will give some sort of ID, referencing a mod file (e.g. 97095-rebirth.mod). This ID is the character.
You can figure out what a character's ID is by opening a mod in the FCS instead of a save file. If you go tot he characters section, you can open any character there and see near the top they have a "String ID" value. This is the ID that the "usedUniquesX" value references.
So to edit a character's state you need to locate the ID of the character in the list of "usedUniquesX" values, to figure out what its X number is. Then go down to the "usedUniquesStateX" values, and edit the one that is connected to the same X number.