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Rapporter et oversættelsesproblem
Otherwise you don't want to import, this post is about as step by step as the editing can be.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1358096888/3396301606644476289/#c3396301606644621739
If you're having issues, I'll need more info on what you don't understand or can't find. So that I can try to elaborate further.
So I did try importing the game, not importing NPC,s so they could be alive again. I managed to change the stats of one of my squads as a test, and then killed the Thrall Masters along with the chiefs of the Broken Finger and Skull Drinkers tribes. But when I talked to the World State Checker NPC again, it still showed them all as alive or okay—no change at all.
Oddly enough, I tried the same process with the Meatlord, and that one worked just fine—the world state updated correctly after I took him out. So now I’m thinking maybe this issue is only affecting minor faction leaders and not the main ones?
I'm planning to start a fresh save just to test whether this is a consistent bug or something weird with my current file.
As for using the FCS, my main problem is that I don't really understand how to connect the usedunique states to specific factions or NPCs. I can find info like the GameData string of a faction, but I don’t know if that’s even what I’m supposed to be looking for. When I tried searching for entries under “camera” (like some guides suggested), I couldn’t find anything that matched.
So for example "usedUniquesState7" and "UsedUniques7" are connected, because they are both 7.
As for connecting to a character, that is handled by the "usedUniquesX" value. To the right it will give some sort of ID, referencing a mod file (e.g. 97095-rebirth.mod). This ID is the character.
You can figure out what a character's ID is by opening a mod in the FCS instead of a save file. If you go tot he characters section, you can open any character there and see near the top they have a "String ID" value. This is the ID that the "usedUniquesX" value references.
So to edit a character's state you need to locate the ID of the character in the list of "usedUniquesX" values, to figure out what its X number is. Then go down to the "usedUniquesStateX" values, and edit the one that is connected to the same X number.