Stellaris
APSR: Anomalies, Planetary and Space Resources
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Dimuch62 [RUS]  [dév.] 30 mars 2018 à 23h36
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во 2 главе раскопок ларгезиума(у меня на 5 строчке), лишняя буква в слове показали, написано впоказали "эксперименты впоказали" :frogzone:
Spx 29 sept. 2019 à 7h05 
Дмитрий, приветствую!
Изучил многие технологии но здания строить не могу, не вижу их в списке доступных для строительства.
Например "Символ межзведной власти"- не могу построить это здание на родной планете
(как и на любой другой), как и другие.
Как быть, куда смотреть?
Dernière modification de Spx; 29 sept. 2019 à 7h06
Dimuch62 [RUS]  [dév.] 30 sept. 2019 à 11h11 
Spx a écrit :
Дмитрий, приветствую!
Изучил многие технологии но здания строить не могу, не вижу их в списке доступных для строительства.
Например "Символ межзведной власти"- не могу построить это здание на родной планете
(как и на любой другой), как и другие.
Как быть, куда смотреть?
Их можно строить только на планете с подходящим ресурсом. Для Символа (точнее Обелиска Межзвездной Власти) - это (как ни странно) Символ Межзвездной Власти. На других планетах ты его не увидишь - это сделано чтобы не перегружать список зданий кучей недоступных.
On the origins screen your missing a loclalization. Its at the bottom of the screen something to do with jobs.
Sry i am an idiot and mistook your mod with another one ...... i will now go to the hall of shame....
Dernière modification de ShinyNobody; 23 mars 2020 à 8h05
I don't know if this has already been reported but I am having this weird thing happen where only some of the districs are being shown. (I have district overhaul). I can't think of any other mod that would break this.
https://postimg.cc/MMdhPHhW
Dimuch62 [RUS]  [dév.] 28 mars 2020 à 4h52 
Use DistrictOverhaul2:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2026330346
We do not have compatibility with DO1
Dimuch62 RUS a écrit :
Use DistrictOverhaul2:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2026330346
We do not have compatibility with DO1

I am using district overhaul 2 (I forgot to add the 2 in my original post), do I need to load it after or before this mod? because I don't find it very clear :(.
Dimuch62 [RUS]  [dév.] 28 mars 2020 à 6h47 
nicebagdad a écrit :
do I need to load it after or before this mod?
I don’t remember exactly what order of loading mods in the launcher, but it seems to be from top to bottom. Then, DO2 should be launched after the APSR and be below.
Dimuch62 RUS a écrit :
nicebagdad a écrit :
do I need to load it after or before this mod?
I don’t remember exactly what order of loading mods in the launcher, but it seems to be from top to bottom. Then, DO2 should be launched after the APSR and be below.


No matter what I do with the load order it doesn't help, Thanks though for the help! (I reported it on district overhaul 2 as well just in case.)
I have found a monstrous bug. The AI will NEVER build ANY Building or research ANY tech on ANY Unique or Ancient World. I have played a game going close to one hundred years, with MANY Unique and Ancient Worlds captured.

THERE ARE NO SPECIAL BUILDINGS ON THEM, EVEN WHEN THE AI HAS THE TECHNOLOGY TO BUILD THEM.

You must add AI WEIGHTS to the Buildings and Technology, preferably something high (like nine hundred ninety-nine), and make it built as soon as five Pops are online.Your Mod is too good for the AI not to take advantage of it.
Dimuch62 [RUS]  [dév.] 29 avr. 2020 à 22h04 
TurtleShroom a écrit :
THERE ARE NO SPECIAL BUILDINGS ON THEM, EVEN WHEN THE AI HAS THE TECHNOLOGY TO BUILD THEM.

Paradox broke everything again. AI knew how to use buildings and how research technologies. If everything is really broken now - I will look for a way to fix it.
It is actually really easy. Every Technology and all Buildings have an AI Weight. Paradox also greatly expanded AI budgeting in the last update (they called it "The Plan"), which is more powerful but also has no documentation.

The easiest way to make the AI build something every time is a simple AI Weight clause of an obscenely high number. Do the same with technology and the AI will research it! Make sure you factor in a Monthly Resource Income Modifier/check if you use Rare Resources.
Dimuch62 [RUS]  [dév.] 30 avr. 2020 à 3h45 
TurtleShroom a écrit :
Every Technology and all Buildings have an AI Weight.
In this case, you might notice that the weight for the buildings is 50,000. What's next?
Remove the requirement for an upgraded capital complex and put the same Weight on the Technology. That is what I would do.
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