Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








HQ vs Claim:
Pros:
Costs no energy
Can't be affected by negative black market items
You can mine multiple types of materials if they are grouped
Cons:
No adjacency bonus
Can't be affected by positive black market items
Can't be replaced
You might not get all 6 tiles to mine a resource
Its second ability is useful but not very impactful either. You primarily have 2 types of ways to change buildings. 1: Replace half of the input of this material with another material of the same rarity. 2: Spend more power and some of this resource to increase production by 50%. The first can cut the cost of running the building it is only effective if it's inputs are expensive in comparison to other resources. While the second increases both the cost of running and output by nearly equal amount, which is an upgrade but unless the added input is cheap it is still worst then an optimization. Lastly there is a price to this ability, you do need to pay chemicals and some other resources to change buildings. Which you may later want to revert when the market changes.