Offworld Trading Company

Offworld Trading Company

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Continuous Innovation
   
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4.411 MB
27 Mar, 2018 @ 11:47am
21 Jun, 2019 @ 3:54pm
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Continuous Innovation

Description
To play rollback Offworld to the pre-Europa build from 4/24/19 (v1.21.27686).

Continuous Innovation adds two new factions to Offworld Trading Company multiplayer and singleplayer and balances existing factions and gameplay.

Important Note: Continuous Innovation is not compatible with the Learn to Play tutorials, Daily Challenge, Infinite Challenge, Ranked Multiplayer, Blue Chip Ventures, or Limited Supply or any other Offworld mod. If you want to play these game modes, you must unload Continuous Innovation.

New Factions

Adaptive

The Tyrell Corporation, nicknamed Adaptive, has never found an obstacle on Earth that could not be surpassed with a mixture of human talent and artificial intelligence. For every challenge, the question is what ratio of brains vs silicon should be applied to the problem. Use the correct tools, and even the toughest nut can be cracked. Tyrell may be late to the colonization efforts, but don’t mistake tardiness for a lack of competitive grit.

Each Adaptive bonus is geared towards allowing flexibility to be applied to the challenge at hand. Tyrell can hire either Human or Robotic workers when upgrading their HQ, which cost glass or electronics respectively. When Human workers are hired Advanced Buildings receive an efficiency bonus. Each time Robotic workers are hired production buildings gain an efficiency bonus. The full bonus occurs adjacent to the Adaptive Headquarters and half of the bonus applies two tiles away from the HQ. Tyrell also brought their patented hybrid engines to space which use both fuel and power for maximum performance.

Inventor

The aerospace industry is not for the complacent, and Hutchings-Reeve Systems is anything but. Known as the Inventors to their competition, Hutchings-Reeve has proven time and again that agility, innovation, and a sound business plan are the keys to success. Having studied the failure of many firms’ space ventures, the Inventors brought their trademark engineering talents to bear and have created a vast array of custom designs for the colonization efforts. Hutchings-Reeve is confident that this innovation, coupled with a history of superior leadership, will lead them to success on Mars and beyond.

Both Inventor bonuses highlight their superior engineering talent. First, the Inventor headquarters not only gains the resources it crushes, but it also can continue to mine resources that would otherwise be lost. Second, Inventors brought multiple designs of each building type, which change the mixture and amount of both inputs and outputs. Every HQ level Inventors can retrofit one more building to an alternative design, providing them with the capacity to match changing market conditions

Reimagined Factions

Elite

Elites have received the largest changes in Continuous Innovation. Extra claims after four optimizations, starting shares, and construction with aluminum or silicon have been replaced with new bonuses. Elites upgrade with less steel and all building construction uses silicon instead of aluminum. Construction of Advanced Buildings decreases the cost of the next Advanced Building of the same type. Every two completed optimizations decrease the cost of future optimizations. And last, the Elite pleasure dome no longer requires chemicals, but produces less profit.

Nomadic

Nomads see the return of some starting resources, but they only found with one HQ. Nomads receive their second HQ when upgrading to level four and use an additional 50% life support.

Balance Changes

Robotic

Robots have slightly lower electronics upgrade costs.

Scientific

Scientists have replaced the free goon squad with a small freeze resistance.

Other Changes

Other notable balance changes: Power production has been rebalanced on Ceres and Io to make Solar Panels useful. Superconductor’s cost was increased, Transparent Aluminum replaces glass at a 2 to 1 ratio, Nanotech refunds 75% of the building’s construction cost.

Features

Random Locations

Lobby host must own The Ceres Initiative to play on Ceres and Jupiter’s Forge to play on Io.

Random Locations allows a multiplayer lobby host to choose a random location to play the match on. The host can choose either ranked probability or even probability between locations. The location is chosen via the map seed.

FFA Ranks

Integrated FFA Ranks for competitive play. Enable the FFA Ranks option when setting up a multiplayer lobby.
Popular Discussions View All (1)
5
21 Jun, 2019 @ 4:51pm
Full Balance Changes
philothanic
25 Comments
Kae717 29 Sep @ 1:09pm 
AWESOME!!! :moxes:
BloodW0lf 3 Jan @ 9:14pm 
no hope for this one huh? miss it :(
⎝⧹Quirken⧸⎠ 21 Jan, 2023 @ 9:43pm 
It's too bad this mod was never updated. It was the only mod of its kind :(
⎝⧹Quirken⧸⎠ 30 May, 2022 @ 3:10pm 
It's been broken for 2 years.
peping110 30 May, 2022 @ 2:28pm 
This mod is broken in the current version of the game
⎝⧹Quirken⧸⎠ 9 Dec, 2020 @ 10:19am 
that's only a temporary stopgap, and it prevents you from playing with the Europa DLC. Not to mention it's a much tougher sell to talk other people into downgrading their game compared to installing a mod.

I appreciate you providing a workaround, but is a "works-with-Europa" patch in the works, or never going to happen because you've moved on to other stuff?
philothanic  [author] 9 Dec, 2020 @ 10:11am 
To play rollback Offworld to the pre-Europa build from 4/24/19 (v1.21.27686)
⎝⧹Quirken⧸⎠ 9 Oct, 2020 @ 2:29am 
any chance you could be talked into updating? This mod sounds amazing and it's really sad to see the ONLY mod out there that adds new factions is no longer working :(
Swjunkie 29 Jul, 2020 @ 8:22pm 
mod busted rn update needed
Sierrahalo 10 May, 2020 @ 6:18pm 
I tried loading the game with this mod, but for some reason it didn't work. None of the resources loaded on the map. The two maps I tried were Europa and Ceres. Did the most recent expansion break the mod?