Space Engineers

Space Engineers

Spug's Easy Automated Docking [OBSOLETE/See Description]
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Spug  [개발자] 2018년 3월 17일 오전 2시 31분
Any ideas for features?
Currently I'm very busy and so I might not be able to attempt each Idea for a bit. I likely will though at some point. Any ideas on possible additions to this script or the optional one, post them here.
However it's unlikely i'll get round to implementing them all.
Spug 님이 마지막으로 수정; 2018년 4월 11일 오전 10시 35분
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cheerkin 2018년 3월 18일 오전 1시 32분 
Do the cross-grid messaging system so that any number of client ships would request for free docking ports with arbitrary orientation.
Do dock to moving/rotating host.
Do engine thrust vector that the ship could go to dock in one straight move.
cheerkin 2018년 3월 18일 오전 1시 45분 
+ support for pure gravity ships with no thrusters
Spug  [개발자] 2018년 3월 18일 오전 1시 58분 
Thanks, I'll probably work on them next to be honest. The messaging system could come first as I've programmed one for my own personal use, it just isn't flexible enough yet for adding to my optional script. Moving to match a moving host is already being worked on. Originally I had programmed an engine thrust vector style thing with one move however I changed it a bit for a load of added safety, I've gone for caution over speeding towards the docking port.
Spug  [개발자] 2018년 3월 18일 오전 2시 00분 
Pure gravity ships shouldn't be hard to implement with the code I've got, in fact I wouldn't need to change much, but I'll leave that for a bit and work on the other stuff
AthinCZ 2018년 3월 18일 오전 9시 26분 
Can you add the option that the ship would be aligned with the home connector orientation at a specified distance from the connector and then the ship dock (with the support of the moving home ship)?

It would be useful to prevent ship damage when there is little space for rotation.
Spug  [개발자] 2018년 3월 18일 오전 10시 05분 
AthinCZ 님이 먼저 게시:
Can you add the option that the ship would be aligned with the home connector orientation at a specified distance from the connector and then the ship dock (with the support of the moving home ship)?

It would be useful to prevent ship damage when there is little space for rotation.
Do you mean something such as, moving away from the connector, then spinning to face it, then moving in to dock?
Currently there is a variable at the top of the script that is called "connectorClearance" in meters. If the ship is closer than this, it will spin to face the dock, move away to the connector clearence distance, then move to dock.
However it seems you'd like it to not spin before moving away which I might try and add in the future.
AthinCZ 2018년 3월 18일 오전 10시 24분 
Yes,

first, fly over the connector, second turn in the right direction (at a certain distance), and finally drop down.

Btw, it seems to me that it does not work well with the moded connector, namely the VCZ Airtight Connector, but it may be just my simple test ship.
Spug  [개발자] 2018년 3월 18일 오전 10시 31분 
Thanks for the suggestion, I'll add that onto the to-do list. I'll check out that connector mod and try to recreate your problem. I can imagine there could be an issue with mod connectors and the strength, too weak or strong a connector and the spinning won't work. Maybe try setting "spinsWhenConnected" to false at the top section of the script. If that isn't the issue there's a chance it's not compatible but I don't see why connector mods shouldn't work.
Suicide_Jack 2018년 3월 18일 오후 3시 03분 
is there a function planed where upon dock a timer is started or triggered?
would be usefull for automated transport drones which then can return after a set time on a connector at a mining station or something similar
Spug  [개발자] 2018년 3월 18일 오후 3시 15분 
Suicide_Jack 님이 먼저 게시:
is there a function planed where upon dock a timer is started or triggered?
would be usefull for automated transport drones which then can return after a set time on a connector at a mining station or something similar
Ah I like it. That would be very easy to add, might do that soon.
Spug  [개발자] 2018년 3월 18일 오후 3시 43분 
Suicide_Jack - That feature has now been added. add the tag "[Dock]" to your timer and it'll start once docked.
DumbTrollface 2018년 3월 20일 오전 10시 36분 
Is it possible to do the same thing with mergeblocks?
Rndsum 2018년 3월 20일 오후 2시 26분 
https://forum.keenswh.com/threads/programmable-block-inter-grid-communication-guide.7392031/

Be nice if the station/master could communicate with the ship/slave so in situations like drones and other things you could remotely trigger 1 or 100 drones to RTB/return to base. Even better if they avoided eachother.
Spug  [개발자] 2018년 3월 20일 오후 2시 29분 
@DumbTrollFace I could and I might but not just yet as I'm working on a few other updates.
Spug  [개발자] 2018년 3월 20일 오후 2시 30분 
Rndsum - That wouldn't be too difficult to do. Although the collision avoidance is a lot of work and something i'll consider adding later down the road. Full drone recall is a feature that I could certainly add though, thanks for the suggestion
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