Garry's Mod

Garry's Mod

SCP Site 12
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Nekima  [kehittäjä] 7.3.2018 klo 8.26
Suggestions
Here, you can say suggestions, how i can add/modify in my map ?
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Conduit d'aération pour scp 173 / 1048
AI_Nodes would be quite nice as, whilst a navmesh works for nextbots, AI_Nodes are needed for everything else. I know they're a pain to make but it'd be greatly appreciated to have a nodegraph.
(Old post deleted) I have a working nodegraph file if you wish to use that for the map, only has ground nodes but npcs can get around just fine. Air nodes and climb nodes won't be too much of a problem to add but they aren't really necessary unless you want them.
Viimeisin muokkaaja on Lil'Leto; 9.3.2018 klo 3.42
If you wish to use that then I can send it your way.
Can you add the Surveillance Room in the Lcz.
city rework
Cameras for the admin room, no cams in all rooms, but like the important rooms like SCP rooms the checkpoints and gates
add a way to detonate a warhead
So using a certain plugin called bKeypads, it used a keypad to trigger a door to open. The issue with rp_site12 is that if you open one door specifically, the other door doesn't open unlike in the comparable map of gm_site19. Mainly my suggestion is that you should make it so, if one door is triggered to open, the other should open aswell.
make it so all the scp rooms have working scp's. Also add the information of the scp's.
and can you add SCP-009
AI Nodes?
Alex 21.1.2019 klo 11.23 
AI Nodes and Nextbot Navigation please! Would be great for SCP Nextbots
make the sign move to the sign so my trucks dont keep hititng it
Bonjour, je pensais à cela en regardant la map, si je ne me trompe pas, seul les confinements peuvent être ouvert dans la salle admin, serait-il possible de mettre un bouton, qui permettrait d'ouvrir toutes les portes du site (sauf cellules des classes D, bunker, SAS et porte fermé avec le lockdown) ?
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