Alex
The Crew Unlimited | Stop Killing Games   United States
 
 
I'm Alex Taylor, a driver for the 5-10s. I'm on a mission to avenge my brother Dayton. But for that, I'm going to need a Crew™.

#StopKillingGames
#TheCrewUnlimited
#NeverDriveAlone
Currently Online
Stop Killing Games
Ross W. Scott, SKG:
The problem isn't a button that says "Buy Game". The problem is practices within the industry have become so predatory, that this is no longer an accurate description of what's happening. And no, "Rent Game" isn't accurate either. Rentals tell you how long they last.

The industry is trying so damn hard to reinvent commerce, so that you're neither buying, nor renting, but you're sure as hell paying them money, and being left with nothing at the end. And you're not told when that's going to be.

Ross W. Scott, on California bill AB-2426:
But the thing is, video game licenses are often so egregious, they contain terms that likely violate Directive 93/13/EEC, which according to the EU Commission itself, "prohibits unfair terms causing a significant imbalance in the parties' rights and obligations to the detriment of consumers". And some terms we see all the time in video game license agreements, are the ability of the publisher to change the license after you've agreed to it, terminate the license at any time (which means disable your game), and even require you to destroy all existing copies of your game.

Yeah, that sounds perfectly balanced towards consumers, right? So if a bill like this was proposed in the EU, it just wouldn't work. Because it's like we're on another planet here. What would the label say [on video game covers]? "Paying for this game does not grant ownership. It is licensed under terms that violate Directive 93/13/EEC and thus this license is null and void in EU countries." What? Exactly.
Featured Artwork Showcase
Tribute
47 2 2
Review Showcase
Jesus Christ... I mean, where do I even begin?!

"Greetings! Welcome to the review for 'Hot Dogs, Horseshoes & Hand Grenades'. We're gonna start off as always with a quick sound check, make sure your speakers aren't up too high..."

BANG! BANG! BANG! BANG! BANG! BANG! BANG!

"...Wonderful!"


This game originally came out in Early Access in 2016. Still in Early Access with frequent content updates, there's no other VR game I could recommend way more than H3VR. A game that truly deserves a "Labor of Love" award (looking at YOU, Cyberpunk. It wasn't a labor of love, it was a labor of "oh sh*t, we better fix this before people get pissed").

(Update: It's 2024, and it still hasn't been voted "Labor of Love". But I'm nominating it this year once again. I wish it could win.)

The developer, Anton Hand, while I think there might be one or two other people working on it on the side, is for the most part his baby. He's been releasing updates every Friday of every week since the game first came out. Not always, mind you, sometimes it's just a devlog as an update might need an extra week in the oven (usually if it's a massive overhaul), other times he just needs a well-deserved break. But we've got 107 updates and counting. That's some serious dedication, especially with how frequent the update schedule is.

With over 500+, maybe even 600+ firearms, detailed, immersive controls and gun handling, people-sized sentient sausages that shoot at you, wacky game modes, mod support, and a W.I.P. in-game level builder dubbed "Gameplanner" (you can spawn a toolbox in-game that has "Pistools" that let you clone, place, rotate, delete, and freeze props as well as many other features) that will open up even more opportunities, and frequent content updates, how can I not recommend this amazing VR experience?

Anton Hand single-handedly is the number 1 most dedicated developer I've ever seen for any game. The fact that it's like 7 years old at this point and he has no sign of stopping says a lot.

I mean hell, Update 107 is awesome! The game has a lot of AR-pattern rifles, but the issue was that each model was made by different artists and also had different dimensions. There was a lot of inconsistencies throughout. So this update overhauled almost all of the AR-pattern rifles with brand new models that are all made by the same guy, with proper dimensions and design consistency. With it was also a plethora of new sounds and features, and even a bunch of new guns, as well. Sure, we had the M16A1 and M16A4. But now we have the M16, M16A2, M16A3, as well as some of the first civilian market ARs that I forgot the names of.

I don't care that this game may be permanently Early Access. The game has never had game-breaking issues, any bugs reported are IMMEDIATELY fixed, every update is polished as best as it can be, with maybe a caveat here or there (which again, is immediately fixed by the following Friday), and Anton has no sign of stopping with updates. Every update continues to add so much joy and it makes me feel like a kid again. I'm always happy to jump onto YouTube every Friday evening at 8:00 PM CST to watch his latest devlog, then play the update that gets pushed at 9:00 PM CST.

Thank you Anton Hand, for making such an amazing game, and continuing to make such an amazing game. You're pushing the limits of what's possible in a VR space and you will always have my appreciation.

If there's any game I think that deserves a Labor Of Love award, it's this one. There is SO much stuff in this and it's insane how polished it is coming from what is mostly a single developer. This and Vertigo 2 are the greatest VR games of all time.
Review Showcase
596 Hours played
Deep Rock Galactic is the first time in my entire life that I've seen a live service done right.

I always got sick and tired of live service games. It doesn't matter how much you spent on a game, companies will always try to get you to shell out more, or make you grind excessively for weeks in order to receive new content. But you better watch out, because the content will be gone soon, and it'll be gone for good. This, my friends, is what's known as FOMO, or "Fear Of Missing Out". Companies pressure players by making them play several times more frequently than they usually do (even when people sometimes don't have as much free time to play to begin with) for the chance they can afford ridiculously expensive items from the shop, or pressure them to pay up and get the content early. This always pissed me off to no end. I never found a reason why you should only add content that's limited-time only. Seasonal content is not something like real manufactured goods, where you have limited resources to manufacture multiple copies of something. Digital content only needs to be made once, and then everyone with the game can receive it. What's worse, if you're a new player who starts playing at a later time, you're permanently locked out of content you'll never get to receive.

But Deep Rock Galactic is different.

Deep Rock Galactic is a live service where Ghost Ship Games keeps the game alive with transparency and frequent updates. They give you plenty of new content to try and earn with each update, but there's way less pressure.

This game indeed has Seasons, but the game never had FOMO. You see, you earn content through playing through a Season, but when that Season is over, the content never disappears. What instead happens is that the Seasonal content gets shuffled around and placed into the game's standard reward pools.

See, there's many different in-game ways to earn cosmetics in the base game. For example, some missions have cargo crates you can open that give you a random cosmetic, or you can find lost gear that gives you a random cosmetic. There's also Core Infusers that you let infuse your Blank Matrix Cores with a random cosmetic, but you get to choose which dwarf/class to apply it to. And of course, there's the in-game shop where you buy cosmetics using regular gold currency (with no microtransactions). When a Season is over, the cosmetics get thrown into these regular loot pools, and you can randomly unlock them like the rest of the cosmetics. The Season itself basically acts more as a direct way of earning that Season's specific cosmetics. But the content never actually goes away at the end of it all.

In other words, no FOMO! If you're a player who joined later in the game's life cycle, you can still earn the Seasonal content just by doing all these methods (which happen fairly often in missions too), albeit it's still being left to random chance. Though I'd like to mention that anything that earns you a cosmetic, won't give you a duplicate, it only gives you a cosmetic you don't already have, which also makes things easier.

But now, here we are. SEASON 5! What does Season 5 do, you might ask? It makes the live service system EVEN BETTER! Now with the introduction of Season 5, you can now access ANY previous Seasons and play them at your own pace, and better yet, unlock that Season's content.

THIS, my friends, IS A LIVE SERVICE DONE RIGHT! Yeah Call of Duty, what's your excuse?! Making people pay $70 just to play your stupid game, only to lock practically 90% of the game content behind a limited-time battlepass, and force them to grind like crazy for anything worthwhile (but watch out because it'll be gone soon, so you better hurry!), or make them shell out more money for stupid COD Points. And I've seen how much stuff costs in your battlepass, you guys are nuts!

Ghost Ship Games has been amazing when it comes to their community, and I praise them to high hell for it! I'll gladly down a tankard of Blackout Stout in their honor like a true dwarf!

ROCK AND STONE TO THE BONE!
Recent Activity
14.4 hrs on record
last played on 17 Apr
596 hrs on record
last played on 17 Apr
6,120 hrs on record
last played on 16 Apr
Trip 7 Aug, 2024 @ 8:11pm 
+rep
Kimi RÄIKKÖNEN 1 Aug, 2022 @ 7:01am 
cool pavlov player
pierre 2 Jun, 2022 @ 4:37am 
oo ♥♥♥♥ i forgot you were a thing mate cool to hear that your back into gmod
Explinity 1 Jun, 2022 @ 8:18pm 
+rep phasmo god and nice person :)
Starworshipper 16 Feb, 2022 @ 2:18pm 
lmao
Microsoft Outlook 2003 29 Jan, 2022 @ 12:15pm 
+rep i don't know you but nice profile picture