Age of Empires II (2013)

Age of Empires II (2013)

Rulick Unit Defense
JahIthBer  [developer] 3 Apr, 2018 @ 1:24pm
Adding more strategic choices ?
One of the developer "Esphani" suggested >>

There are only few items spending players' gold. Although casual things are good to beginner, but It's too simple.

How about adding more upgrades like "stone rewards per each round" (like stage clear gold), and more functions to this game?
< >
Showing 1-3 of 3 comments
skallado 4 Apr, 2018 @ 3:13am 
that would be good as once you have beaten the first boss, your main tasks are the other bosses, the main stages once you have played a few games are too boring, things like invesment and you having to choose where to spend your gold a part from soldiers make it more cool, also investment you finish it in the first boss, maybe more expensive things to buy? 1000g and onwards
JahIthBer  [developer] 5 Apr, 2018 @ 7:33am 
Originally posted by skallado:
that would be good as once you have beaten the first boss, your main tasks are the other bosses, the main stages once you have played a few games are too boring, things like invesment and you having to choose where to spend your gold a part from soldiers make it more cool, also investment you finish it in the first boss, maybe more expensive things to buy? 1000g and onwards

Thanks for nice idea. I have a plan about adding one more shop for each player. Functions of shop will be splitted like [resource shop] and [unit shop]. And even in the normal stage, players will be agonized about their selections between many upgrades, :D
Last edited by JahIthBer; 5 Apr, 2018 @ 7:34am
reinhard 6 Apr, 2018 @ 6:33am 
Originally posted by skallado:
the main stages once you have played a few games are too boring1000g and onwards

I do agree with that, But I think diversity in enemies (in the same wave) is a better answer to that. TD games have that classic slow and armored guy, normal guy, and fast but easy to kill guy. It can be interesting to see which type of unit you prioritize. Then maybe units with different type of armor/weakness, like this unit get more damage from shield bearer line's units, or less from archer line's units. I haven't even mentionned food consumption, damage done over periode, or gold earned after kill yet.

With this I'd like to see random unit for the ennemy, so every game is different, with different ennemies. This way You get more diversity for each game, and more strategic choices.
< >
Showing 1-3 of 3 comments
Per page: 1530 50