Age of Empires II (2013)

Age of Empires II (2013)

Rulick Unit Defense
JahIthBer  [developer] 31 Mar, 2018 @ 2:25pm
Buff about melee units' Attack Points and range units' Hit Points
One of the developer "Sirak" suggested >>


1. Snipers and Thorakites Hit Points issue

Snipers (genoese crossbowman) / Thorakites (imp skirm) slain easily during boss battle, especially on level 3~4. It frustrates peoples.

They should be buffed to survive from at least single shot.



2. Melee units Attack Point issue

Almost melee units are so weak to kill something swiftly including boss! Buff their attak points to broaden users' choice.



Please leave your opinion about these units freely, like "It's enough" or "buff them!"
< >
Showing 1-6 of 6 comments
reinhard 1 Apr, 2018 @ 8:56am 
1. if it's only 4-star, yes, buff them!

2. about the shield bearer branch, the vangurd do have a really good survivability, thanks to high armor/hp and big regen, which the paladin doesn't have. Maybe buff only the paladin's damage.
Espheni  [developer] 1 Apr, 2018 @ 2:20pm 
Originally posted by reinhard:
1. if it's only 4-star, yes, buff them!

2. about the shield bearer branch, the vangurd do have a really good survivability, thanks to high armor/hp and big regen, which the paladin doesn't have. Maybe buff only the paladin's damage.

1. its the interessting part that those units die so dont change

2. same opinion than reinhard
Last edited by Espheni; 1 Apr, 2018 @ 2:20pm
reinhard 1 Apr, 2018 @ 2:47pm 
Originally posted by Espheni:
1. its the interessting part that those units die so dont change

4-stars units represent a big investment, and losing them to a ping delay on your micro (which I personally experience a lot in this scenario) is probably the most frustrating thing that can happen
Espheni  [developer] 2 Apr, 2018 @ 3:19am 
Originally posted by reinhard:
Originally posted by Espheni:
1. its the interessting part that those units die so dont change

4-stars units represent a big investment, and losing them to a ping delay on your micro (which I personally experience a lot in this scenario) is probably the most frustrating thing that can happen

well i can only say that this never happend to me before so i cant tell maybe i play with the wrong people
JahIthBer  [developer] 3 Apr, 2018 @ 1:18pm 
Thanks for discussion about this. Instead of buffing ranged [★★★★] tier units' Hit Points, I'll add about 2 more seconds to interval between alarm and fire to evade scorpion shot attacks easily.

And yes, I'll add Attack Points to squire line units.

But please wait till weekend, because I'm normally totally exhausted on weekday X (
Last edited by JahIthBer; 3 Apr, 2018 @ 1:19pm
Sirak  [developer] 5 Apr, 2018 @ 10:57am 
Just to add further,
yes 1. was only for 4* units. The invement amount to get them is huge only to lose them for a ping delay or a missed micro attempt. There should be SOME leniency as you can't beat the bosses with the loss of huge investments.

2. Yes the paladin line was VERY weak, to the point it's almost useless to upgrade for the small benefit it gives. I feel that since melee units are in more ranger than range units they should do more damage than the range units (which can stay away and easily micro boss fights) Just my 2c.

I've talked to Savannah about it but the sell shop is too easily accessed by just tasking a group of units to the monk, selling units you may not want to sell just because of pathing. Just wanted to inlcude it somewhere
Last edited by Sirak; 5 Apr, 2018 @ 10:57am
< >
Showing 1-6 of 6 comments
Per page: 1530 50