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2. about the shield bearer branch, the vangurd do have a really good survivability, thanks to high armor/hp and big regen, which the paladin doesn't have. Maybe buff only the paladin's damage.
1. its the interessting part that those units die so dont change
2. same opinion than reinhard
4-stars units represent a big investment, and losing them to a ping delay on your micro (which I personally experience a lot in this scenario) is probably the most frustrating thing that can happen
well i can only say that this never happend to me before so i cant tell maybe i play with the wrong people
And yes, I'll add Attack Points to squire line units.
But please wait till weekend, because I'm normally totally exhausted on weekday X (
yes 1. was only for 4* units. The invement amount to get them is huge only to lose them for a ping delay or a missed micro attempt. There should be SOME leniency as you can't beat the bosses with the loss of huge investments.
2. Yes the paladin line was VERY weak, to the point it's almost useless to upgrade for the small benefit it gives. I feel that since melee units are in more ranger than range units they should do more damage than the range units (which can stay away and easily micro boss fights) Just my 2c.
I've talked to Savannah about it but the sell shop is too easily accessed by just tasking a group of units to the monk, selling units you may not want to sell just because of pathing. Just wanted to inlcude it somewhere