Team Fortress 2

Team Fortress 2

Aqua Regia
Culted 29 May, 2016 @ 11:00am
A Medic Primary
Acts like 'Man Milk'
When thrown on enemies, Causes 'Acid' effect (Health de-generates at an increasing rate, can be removed by gaining health, but going into water increases damage)
When thrown at Teammates, gives a temporary regen that gives alot of health if low on health, but less if high on health.
Last edited by Culted; 29 May, 2016 @ 11:00am
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Showing 1-5 of 5 comments
ImmoranWarrior 19 Jun, 2017 @ 1:57pm 
stats

medieval

on hit: melts enemy (takes bleed dmg that increases 10% per tick and lasts 6 seconds)

+can be given to snipers

-has a 5% chance to explode on you (due to instability) giving the melting effect

deaths by melting use the burning anims but become skeletons overtime
Culted 23 Jun, 2017 @ 5:17am 
Originally posted by Hell Death Warrior:
stats

medieval

on hit: melts enemy (takes bleed dmg that increases 10% per tick and lasts 6 seconds)

+can be given to snipers

-has a 5% chance to explode on you (due to instability) giving the melting effect

deaths by melting use the burning anims but become skeletons overtime
I don't see the point of these stats, medic isn't a damage class.
ImmoranWarrior 23 Jun, 2017 @ 10:54am 
but since medics are the priority target on medieval, he would atleast have a little more protection and giving him more chances to defend
Culted 30 Jun, 2017 @ 12:36pm 
The stats need to be available in all modes, people drop mini's when they die. A medic isn't really needed, but is still a pretty good class to have in medieval. Thing is, he'll just stand far back like a sniper and heal from a distance with the Crossbow. Besides, the whole point of midieval mode is to use melees(excluding the sniper for obvious reasons)
InvaderLiam 8 Jun, 2020 @ 8:39am 
medic can DEFENIETLY be a damage class, i have a medic that has killed hundreds of players, and this would help alot
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