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I also added a health regen of 1 per second, since it can't use bandages or be revived.
Again, if anyone wants more information on how I accomplished the things that I have been successful with, I am more than happy to help you out.
Two more things I've found and need to remedy:
- Invulnerability to explosions, seemingly from any source. This thing is the ultimate mine clearing animal. (This one is a bit of a holdup, as something this effective against mines would definetly be game-breaking in my mod)
- Travelling through water is a bit off. It gets a fairly decent speed penalty, but goes under the water. (this one is really quite minor, mostly cosmetic, but I am hoping that it is an easy fix)
Doesn't fix the explosion invulnerability, but it does make him not set off mines, which is good enough!
@affenkonig can you share your updated entity, as it sound really nice to have throw off effects.
@Philipp22 will upload mod for you by tomorrow.
{from "jaws pattern"
{desc "(F) Jaw Dog"}
{filling "ammo jaws_dog" 10000}
{fireSound "150"}
{range 3 3}
{recoveryTime 1} ; s
{healthDamage 0.5}
{speed 50}
{special
{throw_off_always}
}
}
I'm sure you know, but for anyone else, the
{special
{throw_off_always}
}
Is what causes a weapon to always knock down human targets. I figured it out when making a less-lethal/non-lethal shotgun.