Men of War: Assault Squad 2

Men of War: Assault Squad 2

K9 - Attack Dog Unit
affenkonig 18 Feb, 2018 @ 9:45pm
Tweaking discussion
Great job on this entity. You really went to the extra effort with animations, etc. I'm hoping to help you out with some skins soon.

I am working on adding it to my mod and getting it to fit the meta.

The one tweak I need to make that I am getting stuck on is health:

I've taken its health max and current down to 0.1 (was 2500), also reduced volume-body-thickness to 1 (was 5). I don't really know what I am doing, but I am hoping someone can help me out with why this doesn't seem to be working, the dog can absorb about 1 minute of fire from an SMG at point blank before dying. Little OP for my purposes :)

(Originally, he could absorb 20 dynamite direct dynamite explosions, and much much more, with no effect at all, so I seem to be making _some_ progress, but I really feel like I am not doing this the right way)

==== Some things I did accidentally successfully change ====

I did successfully edit the dog_jaws files to tweak its damage down to 1, which is about 1/3rd damage on T2 units. I also added special-throw-off-always so it always knocks enemies unconcious for a few seconds, simlar to HE rounds and shotgun. I am quite happy with these tweaks. Any knocked-down enemies that are attacked before they get up die automatically.

I also nerfed its speed and mobility a bit, and those changes seem to work well too.

If anyone wants any more info/tips/steps on the things I did manage to change successfully, just let me know.
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affenkonig 18 Feb, 2018 @ 10:31pm 
Okay, so I found my issue, and that is that you need to change the values in the entities .def file as well. The changes I made to speed and mobility are also much more apparent.

I also added a health regen of 1 per second, since it can't use bandages or be revived.

Again, if anyone wants more information on how I accomplished the things that I have been successful with, I am more than happy to help you out.

Two more things I've found and need to remedy:
- Invulnerability to explosions, seemingly from any source. This thing is the ultimate mine clearing animal. (This one is a bit of a holdup, as something this effective against mines would definetly be game-breaking in my mod)
- Travelling through water is a bit off. It gets a fairly decent speed penalty, but goes under the water. (this one is really quite minor, mostly cosmetic, but I am hoping that it is an easy fix)
Last edited by affenkonig; 19 Feb, 2018 @ 1:01am
affenkonig 19 Feb, 2018 @ 9:25pm 
Got it! Changed collider to animal in dog.inc

Doesn't fix the explosion invulnerability, but it does make him not set off mines, which is good enough!
affenkonig 19 Feb, 2018 @ 9:28pm 
Also changing pather to animal makes him just not want to go through water, which, again, good enough.
affenkonig 19 Feb, 2018 @ 11:23pm 
Made a skin for him. Just a simple MWD vest with a US flag. Let me know if anyone is interested.
℧r | Femto 20 Feb, 2018 @ 4:40am 
Hi affenkönig, can you help me implement the dog into robz?
affenkonig 20 Feb, 2018 @ 2:54pm 
Probably not honestly. That mod changes A LOT of stuff and even how base game mechanics work, and I'm really just not familiar enough with how any of it works to even guess.
℧r | Femto 23 Feb, 2018 @ 7:08am 
okay thanks anyways
Rex  [developer] 28 Feb, 2018 @ 9:13am 
Sorry for really late reply, kind a busy with real life issues and some tutorial making.

@affenkonig can you share your updated entity, as it sound really nice to have throw off effects.
@Philipp22 will upload mod for you by tomorrow.
affenkonig 28 Feb, 2018 @ 12:30pm 
Sure thing, here is my modified jaws_dog file:

{from "jaws pattern"
{desc "(F) Jaw Dog"}
{filling "ammo jaws_dog" 10000}
{fireSound "150"}
{range 3 3}
{recoveryTime 1} ; s
{healthDamage 0.5}
{speed 50}
{special
{throw_off_always}
}
}

I'm sure you know, but for anyone else, the

{special
{throw_off_always}
}

Is what causes a weapon to always knock down human targets. I figured it out when making a less-lethal/non-lethal shotgun.
Last edited by affenkonig; 28 Feb, 2018 @ 12:31pm
℧r | Femto 3 Mar, 2018 @ 11:29am 
no problem @rex thanks for your engagement
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