Men of War: Assault Squad 2

Men of War: Assault Squad 2

K9 - Attack Dog Unit
30 Comments
SachiDomainsNaomi 31 Mar, 2021 @ 8:15am 
Thank you Rex for the Royalty Free Tutition on Games design
SneakyKhajiit 24 Aug, 2020 @ 6:15pm 
Step 1 find where your downloaded mods are stored.
Step 2 cilck on this mod then left click properties
Step 3 open mod.info (open it with notepad)
Step 4 change the MinGameVersion to this "3.115" and the MaxGamVersion to this MaxGameVersion "3.262.1"
Step 5 click save
Step 6 close it
Step 7 start your game up and see if it worked
Truth_X_ile 4 Jan, 2020 @ 7:23pm 
quite old mod i know :) but does this dogs mention to attack the enemy by their own? when i order them, or i´m doing sth wrong ? they only attack on direct control for me
waidmannsheil 6 Dec, 2019 @ 12:28pm 
hrrrr...
Lordcockalot 24 Feb, 2019 @ 9:22pm 
nevermind figured it out... any idea how I would make these dogs suicide bombers? I tried adding the weapon from the goliath but am unable to get the bomb to detonate.
Lordcockalot 24 Feb, 2019 @ 6:27pm 
Hello so the dog won't take damage. It also makes no noise and has no animations. It just glides around. I followed the instructions with no luck. I have done multiple mods in the past. Anyone else unable to get the dog to animate? Thank you
max5924 29 Jun, 2018 @ 9:33am 
Hi ! We can have it in the editor mod ?
El-Diablu 18 May, 2018 @ 5:41pm 
german dog?
Oalf 10 Apr, 2018 @ 6:12pm 
Bark bark nom nom
AresHGH 22 Feb, 2018 @ 5:19pm 
WW2 Sergeant Stubby
Dilust 22 Feb, 2018 @ 8:10am 
If I remember correctly Soldiers Heroes of world War 2 has dogs too.
However, great addition to the game. Thank you very much.
Varenvel The Festive Dinosaur 22 Feb, 2018 @ 3:23am 
ill just stop here , COD not invented attack dogs , they were present as far as red alert and even red allert was not first game/rts who had them
affenkonig 19 Feb, 2018 @ 7:41pm 
Just wanted to make sure folks saw this, in case someone can help with the mine/explosion issue, or wants help implementing tweaks I made to the entity to fit my mod.
a rather british chap 19 Feb, 2018 @ 12:17pm 
10/10 would gulag again
℧r | Femto 19 Feb, 2018 @ 3:29am 
Hi Rex, Do you already know when you will have the dog mod for robz ready?:steamhappy:
Fizalius 18 Feb, 2018 @ 11:05am 
Szarik
Rex  [author] 18 Feb, 2018 @ 9:27am 
@BritishCentrelineTurretMachine that is the nicest comment I ever read :steamhappy:
Legandofwar1945 18 Feb, 2018 @ 6:01am 
cool mod
BCTM 18 Feb, 2018 @ 5:58am 
Thank you very much,
I too wish modders would come together more often to improve their understanding of their given game... I have a few entries I've made over the last year or so with trial and error, into various basic code and mechanic problems that I see. Very basic. But no doubt with more interactivity, even more progress can be made towards meaningful changes (interface improvements). I play with my old man (and other members of my family on occasion) in a (currently) private mod, and can only thank you for this extra bit of helpful code.
Cheers!
℧r | Femto 18 Feb, 2018 @ 3:07am 
Thank you very much, I'd prefer to have the dogs for england, germany and russia
Rex  [author] 18 Feb, 2018 @ 1:52am 
@Philipp22 no worries, I will make separate mod for you, just name me the factions you want to have dog units for Robz.
[MEDIC] HeinzeBowy 17 Feb, 2018 @ 4:36pm 
=D WOOFERS!!!
℧r | Femto 17 Feb, 2018 @ 12:44pm 
It does not crash but I cannot spawn the dogs and they aren't listed in game, I mean there is no box which says dogs or so. I did everything like you wrote it.
Rex  [author] 17 Feb, 2018 @ 12:01pm 
Philipp22 copy original from game resource folder, as all mods based on base game, so those files which not include in mod are actually been picked by default game folder.
℧r | Femto 17 Feb, 2018 @ 11:59am 
thanks there is just one problem robz has no entity.set. where should I do step 4?
Rex  [author] 17 Feb, 2018 @ 8:07am 
@Philipp22 by above mentioned method, you have to change values in robz, then apply it over robz.
℧r | Femto 17 Feb, 2018 @ 7:26am 
How to add dogs into robz?
Rex  [author] 17 Feb, 2018 @ 6:45am 
@affenkonig for sure, as I don't know why people hide their modding methods, for me I want to make modding as easy as pie to have others able to produce their own desired mods, because when does I start MOW modding, I usually got outdated and not so concrete and missing details tutorials (which don't address core modding issues) and I wonder that even at the population of 8 billion there ain't a single decent tutorial which address my requirements, which is kind frustrating of not getting results. So thats what my aim is to produce mods which is more like plugins and easy to modify, also the tutorials and easy to understandable scripts.
affenkonig 16 Feb, 2018 @ 10:56pm 
I haven't even downloaded yet, and I am impressed. Thank you for doing something _different_. On a side note, I just wanted to confirm that this is okay to use in my mod? Of course, you will be listed in first-line credits, as I have a lot of plans for this asset.