Overgrowth

Overgrowth

Fixed weaponry
 This topic has been pinned, so it's probably important
Куй Кухлик  [developer] 13 Feb, 2018 @ 12:04pm
Feedback/Discussion
Leave feedback and discuss the mod here.
< >
Showing 1-10 of 10 comments
edo 13 Feb, 2018 @ 2:12pm 
Im not sure why the dog glaive was fixed, since that one in particullar was working the way it was intended. Your version makes it work like a spear, and it is not a spear, just go to the dummies mod map and test it there.

For the Rabbit catcher, it has a wrong name on the editor. Also, it also works like an spear, and it is not, I would say it should have a similar behavior that the original dog glaive (as it is right now on the game). And for this, it doesnt stab the flesh when get thrown to enemies, it probably needs a sharp map added to it.

The Macuahuitl would probably benefit from a sharp uv map.

Overall I like the idea of fixing unused weapons.
Last edited by edo; 13 Feb, 2018 @ 2:28pm
Куй Кухлик  [developer] 14 Feb, 2018 @ 7:58am 
Originally posted by edo:
Im not sure why the dog glaive was fixed, since that one in particullar was working the way it was intended. Your version makes it work like a spear, and it is not a spear, just go to the dummies mod map and test it there.

For the Rabbit catcher, it has a wrong name on the editor. Also, it also works like an spear, and it is not, I would say it should have a similar behavior that the original dog glaive (as it is right now on the game). And for this, it doesnt stab the flesh when get thrown to enemies, it probably needs a sharp map added to it.

The Macuahuitl would probably benefit from a sharp uv map.

Overall I like the idea of fixing unused weapons.

I'm not sure what you mean by 'works as a spear' since I removed the stabbing attack, if you mean the throwing animation, I used it because it would be probably most effective to throw it like that. Also, the one that is currently in game doesn't have the sweep attack. Regarding the Rabbit catcher, I thought it would be good to add the forward thrust attack, cause it has a very long handle and was probably designed for keeping enemies away, but other then the stab attack (I think it's ok seeing how the blades are only sharp on the inside of the V shape), it works the same as the glaive. I will defenitely look into making sharpness maps and custom attacks for all the weapons today to balance them out a bit. Maybe later on I'll add custom animations. Big thanks for the feedback!
Camocorp:3 16 Feb, 2018 @ 2:26pm 
I can't spawn any of the weapons it just tells me that it can't find the file
Куй Кухлик  [developer] 16 Feb, 2018 @ 2:52pm 
Originally posted by hilbern77:
I can't spawn any of the weapons it just tells me that it can't find the file
Not sure what's wrong, it works for me, try disabling mods or reinstalling the mod.
Camocorp:3 17 Feb, 2018 @ 9:57am 
I disabled all mods including the wolfire sandbox maps and then reinstalled the mod, tried to spawn in the dog hammer and it says file not found and then it crashed my game
Last edited by Camocorp:3; 17 Feb, 2018 @ 10:00am
Куй Кухлик  [developer] 20 Feb, 2018 @ 12:40pm 
Ok, everyone, sorry for inconvenience, it now should be fixed!
Camocorp:3 20 Feb, 2018 @ 3:55pm 
well I can actually click on it, but it still gives me errors
Куй Кухлик  [developer] 21 Feb, 2018 @ 8:27am 
This should be it, it has to be one of the most troublesome errors to fix for me ever.. again, sorry for this.
SpartanWar118 2 Jun, 2020 @ 10:48pm 
Do you think you could fix the one-handed hammer? the character can pick it up but can't sheathe it or attack with it
Aside from that i really like the mod, the two-handed hammer is easily my favorite weapon so far
There's an error where this mod isn't compatible with Improved Gyrth's Bow and Arrow Mod, the problem is that Data/Images/1.png and Data/test.xml collide with other files in the mod Bow and Arrow Mod.
< >
Showing 1-10 of 10 comments
Per page: 1530 50