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 This topic has been pinned, so it's probably important
  This topic has been pinned, so it's probably important	 
					




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For the Rabbit catcher, it has a wrong name on the editor. Also, it also works like an spear, and it is not, I would say it should have a similar behavior that the original dog glaive (as it is right now on the game). And for this, it doesnt stab the flesh when get thrown to enemies, it probably needs a sharp map added to it.
The Macuahuitl would probably benefit from a sharp uv map.
Overall I like the idea of fixing unused weapons.
I'm not sure what you mean by 'works as a spear' since I removed the stabbing attack, if you mean the throwing animation, I used it because it would be probably most effective to throw it like that. Also, the one that is currently in game doesn't have the sweep attack. Regarding the Rabbit catcher, I thought it would be good to add the forward thrust attack, cause it has a very long handle and was probably designed for keeping enemies away, but other then the stab attack (I think it's ok seeing how the blades are only sharp on the inside of the V shape), it works the same as the glaive. I will defenitely look into making sharpness maps and custom attacks for all the weapons today to balance them out a bit. Maybe later on I'll add custom animations. Big thanks for the feedback!
Aside from that i really like the mod, the two-handed hammer is easily my favorite weapon so far