Overgrowth

Overgrowth

Fixed weaponry
23 Comments
SpartanWar118 23 Nov, 2021 @ 10:42pm 
So if the hammer and glaive already have working counterparts
What changes does this mod make compared to them? (I could be wrong but i'm pretty sure the glaive wasn't broken, and i heard therium-2 has a fixed hammer)
Vasily Petrenko 28 May, 2018 @ 7:49pm 
Would be great if this was compatiable with the weapon switcher mod
Alekie 15 Mar, 2018 @ 5:41pm 
finally
Ultimate Doge 25 Feb, 2018 @ 9:24am 
xd
at least one weapon needs a special ability tho.
Куй Кухлик  [author] 25 Feb, 2018 @ 7:58am 
+Sir Francis of the Filth that would be cool, but I have no Idea how to implement that. So probably won't happen.
barney 24 Feb, 2018 @ 5:17pm 
Such Click Such Wae
Ultimate Doge 23 Feb, 2018 @ 2:53pm 
The Rabbit Catcher should be able to pick up small enemies, while damaging them where the grabbing impact is located.
Lyrtix 21 Feb, 2018 @ 1:05pm 
everything is fixed
Thank you, that's a great mod
Куй Кухлик  [author] 21 Feb, 2018 @ 8:27am 
This should be it, it has to be one of the most troublesome errors to fix for me ever.. again, sorry for this.
Bakyn 20 Feb, 2018 @ 4:48pm 
I'm still getting the same error as before sadly
Lyrtix 20 Feb, 2018 @ 2:41pm 
"Error loading asset type: OBJECT_FILE_ASSET from path: Data/Mods/armory/Data/Objects/DogHammer.xml

Reason: File doesn't exist on disk, specifically"
And then it crash :s
Куй Кухлик  [author] 20 Feb, 2018 @ 12:38pm 
Ok, everyone, sorry for inconvenience, it now should be fixed!
Givoric 20 Feb, 2018 @ 11:25am 
same here
Lyrtix 19 Feb, 2018 @ 1:49pm 
Same issue
this mod seems amazing hope you're gonna fix it !
Bakyn 18 Feb, 2018 @ 3:44pm 
I am getting the same issue where weapons give a could not find file error
Tiney Sonic 17 Feb, 2018 @ 3:20pm 
Amazing ^^
Simply Cinclair 17 Feb, 2018 @ 11:59am 
When i select a weapon it wont spawn, it gives me an error i click OK and it does not spawn it, any help?
Gobble Goblin 17 Feb, 2018 @ 11:43am 
Rated up and faved, good job brah
PROBGONDIE 16 Feb, 2018 @ 2:15pm 
Thank god! This was well needed.
Куй Кухлик  [author] 16 Feb, 2018 @ 11:35am 
+Zed Amadeus it's k, thanks, it's not that hard actually once you figure it out, if you want to do it, I would recommend to start by looking at existing weapon files and see what different parameters do.
Zed 14 Feb, 2018 @ 2:54pm 
Sorry EniX. And good job. I can't do THIS sort of modding... no clue where to start. :steamhappy:
Куй Кухлик  [author] 14 Feb, 2018 @ 7:46am 
+Zed Amadeus I'm aware of this, the hammer that is currently in game is working, but could be tweaked, which is what I did.
Zed 13 Feb, 2018 @ 8:21pm 
This is cool... but you should know they fixed the hammer and it's in use in the c path of therium-2. you just have to find the file path.