Killing Floor 2

Killing Floor 2

Abominations' minibosses spawns
Kepler-452b  [developer] 27 Jan, 2018 @ 5:55am
Share you thoughts concerning the balance of this gamemode
from my point of view, several things need to be improved:

TO DO:
  • Decrease the shield of the miniKingFleshpound (seems the miniAbomination shield is balanced)
  • Decrease Hans melee attacks (the red ones)
  • Decrease Puke mines and vomit damage.

i might have a look as well on the affliction resistance of those minibosses: so you will be able to easily freeze them by example.

All feedbacks are welcome ; )
Last edited by Kepler-452b; 27 Jan, 2018 @ 6:29am
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Kepler-452b  [developer] 28 Jan, 2018 @ 8:56am 
Thanks to Pathfinder, i agree that it seems a little bit so easy.

i plan to make the following changes:

Decrease the beam cooldown for the miniKingFleshpound
Decrease the spawn delay for those minibosses (between 5 and 10 sec) and have alook and spawnpoopmonster function
more health for minibosses, especially the miniabomination.


boss : don't trigger the state victory when minibosses killed in the boss wave.
Last edited by Kepler-452b; 29 Jan, 2018 @ 1:54pm
Kepler-452b  [developer] 30 Jan, 2018 @ 11:31am 
like poop monsters, need to disable the pull effect for minibosses spawned by those miniabominations. (cf the function).
Kepler-452b  [developer] 31 Jan, 2018 @ 5:20am 
TO DO:


set canrage to true for minikfp ?
rework pull attack of the final boss so he won't kill its minibosses
maybe increase maxmonsters value ?

abominations' spawns fixed so give to them more hp! : D
Last edited by Kepler-452b; 31 Jan, 2018 @ 7:46am
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