Killing Floor 2

Killing Floor 2

Abominations' minibosses spawns
Showing 1-10 of 10 entries
Update: 3 Feb, 2018 @ 3:56am

Smarter miniAbominations! They no longer kill the minibosses while performing its gorge attack

Update: 2 Feb, 2018 @ 10:51am

final Boss has more hp

Update: 31 Jan, 2018 @ 7:32am

miniabominations buggy spawns (no longer spawns minibosses after death) fixed!

Update: 31 Jan, 2018 @ 4:53am

miniKingFleshpounds trigger more often the beam attack.

Update: 30 Jan, 2018 @ 11:20am

Tuesday, January 30th: balance change => more health for mini bosses. (tables below not updated yet)
Boss Fix: killing a miniboss during the final wave no longer end the game.

If you think minibosses health is too high, tell me.

Update: 29 Jan, 2018 @ 6:51am

Lot of ammo pickups added to the gamemode so you can dealth with those minibosses! No more fear of being without ammo while facing them!

Update: 28 Jan, 2018 @ 8:31am

patty and hans melee ok

Update: 28 Jan, 2018 @ 5:34am

Minipatties fix

minipatties were chasing you but did nothing else: fixed. Now they can charge you and they use their gun well. Missiles and mortars must be desactivated.

Balance changes


miniPatriarch:
  • health from 200 to 250

miniHans:
  • melee damage from 5 to 2

miniKingFleshpound:
  • shatter explosion from 30 to 3
  • shield drastically decreased

miniAbomination:
  • melee damage: from 10 to 3
  • vomit damage: from 12 to 2
  • pukemine damage: from 18 to 2
  • fart attack damage: from 14 to 2

Update: 26 Jan, 2018 @ 10:39am

Fixed an issue causing the wave to not end:

after killing a miniHans (as the last zed alive on the map)
after killing a miniAbomination (as the last zed alive on the map):

=> Concerning the miniAbomination, there was an issue about how minion spawning mechanic works (it's different from the minion spawn mechanic of the other bosses). From now on, when the miniAbomination is killed, there is no more summoning wave (the wave of zeds that each bosses summons) so the wave can end : )

Have fun!

Update: 25 Jan, 2018 @ 1:12pm

First release: now camera is no longer stucked when you kill a miniboss.