The Escapists 2

The Escapists 2

Purple Guy's Escape, (FNAF)
Sir Chadwick  [developer] 14 Jan, 2018 @ 4:45pm
Difficulty Too Hard? Too Easy?
Do you find the map to be too difficult to play or too easy to beat and why?
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Showing 1-10 of 10 comments
Sir Chadwick  [developer] 14 Jan, 2018 @ 4:46pm 
After some recent updates and play tests ive tweaked a few things from the original map. (adding fences, removing water, addding new door requirements, removing guard etc.)
Sauce 17 Jan, 2018 @ 11:48am 
bread crumbs and beaver spit
Sir Chadwick  [developer] 17 Jan, 2018 @ 12:08pm 
Originally posted by SirSaucelot (G.E.W.P):
bread crumbs and beaver spit
interesting suggestion, you may have me stuck on that one.
MystericalGirl_01 17 Jan, 2018 @ 1:26pm 
SirSaucelot"s spit and crack
Sauce 18 Jan, 2018 @ 1:10pm 
Originally posted by boyscoutwizard:
Originally posted by SirSaucelot (G.E.W.P):
bread crumbs and beaver spit
interesting suggestion, you may have me stuck on that one.
wow. thats very intresting.
davidsebesta 21 Jan, 2018 @ 12:37am 
Space prison is too easy.
Sauce 23 Jan, 2018 @ 1:49pm 
well, all the dev prisons are.
I really love the designe of the prison, the work put into the screen shots, but really you just have to get a cyan key and run for it. Hell you don't even need to get in the car, I feel like its to easy but I still like it!
Sir Chadwick  [developer] 26 Jan, 2018 @ 10:04am 
Originally posted by darkdragonone:
I really love the designe of the prison, the work put into the screen shots, but really you just have to get a cyan key and run for it. Hell you don't even need to get in the car, I feel like its to easy but I still like it!
thanks for the feedback, after alot of playtesting I felt as though the grab and run mechanic went more with the story of the map instead of a long drawn out pirson scaling in difficulty. with more walls and doors. again. thankyou for your feedback :)
Originally posted by boyscoutwizard:
Originally posted by darkdragonone:
I really love the designe of the prison, the work put into the screen shots, but really you just have to get a cyan key and run for it. Hell you don't even need to get in the car, I feel like its to easy but I still like it!
thanks for the feedback, after alot of playtesting I felt as though the grab and run mechanic went more with the story of the map instead of a long drawn out pirson scaling in difficulty. with more walls and doors. again. thankyou for your feedback :)

No problem! And I guess the grab the key and run thing kind of fits but at the same time its still a tad easy, but hey this is your map not mine!
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