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...Perhaps also a damage/reload penalty
+On successful Double Donk: explosion deals crit damage and the enemy is set on fire for 10 seconds
-33% damage penalty
-Projectiles don't ignite players on impact (only the explosion does)
-Projectiles arc 50% faster
-No rendum kritz (duh)
-On non-Double Donk explosion: enemy is set on fire for 2,5 seconds (hidden)
Weapon fires projectiles with 1-second fuse, hold primary fire to delay the shot.
Same splash radius and knockback as the Scorch Shot
Base impact damage: 20
Mini-crit impact damage: 27
Crit impact damage: 60
Base explosion damage: 20
Mini-crit explosion damage: 27
Crit explosion damage: 60