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+Minicrits against burning players
+Minicrits against wet players
+100% clips size (From 1 to 2)
-20% firing speed
+15% reload speed.
While charged: -25% move speed
Charging makes the shot faster, larger, and more dangerous.
Full charge fires 2 shots at once
Fully charged shots give whole team 5 second crit boost if both shots hit from a distance
50% damage penalty
25% damage vulnerability while charging
Holding Down Fire for too long will Damage the User
Projectiles Knockback Players
-50% Damage Penalty
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- 50% less ammo
- Taunt is the Scorch Shot's taunt
- If you charge up too long you damage yourself, dummy!