Counter-Strike 2

Counter-Strike 2

de_desert_atrocity
[EcG-B] KMM_STRONG_ARM  [developer] 25 Apr, 2014 @ 5:21pm
Updates
This update included a massive amound of lighting and shadow fixes. columns now look round and no longer block looking, Textures over turning over head nolonger break up shadows. Added entrance model archs, model edging, and new light fixtures. Rounded off and aligned rough edges on about half the maps corners. Fixed skybox's over dust problem. Added and fixed a few a and b bombsite markers. Added better looking breakable shutters.
< >
Showing 1-4 of 4 comments
Tyderia 6 Jun, 2014 @ 10:13pm 
Wasn't your older version at night? I really miss how dark it was. Still a great map though, I'm trying to get this on the Abm server.
[EcG-B] KMM_STRONG_ARM  [developer] 7 Jun, 2014 @ 5:25am 
There was a few darker area's which was exploited. Mostly I only balanced the light areas to help corners look less blocky. If Abm servers doesn't use the workshop setup just use the workshop map like a none workshop map. Works this way on ecg's server.
Tyderia 7 Jun, 2014 @ 1:25pm 
Ah, alright. I just posted the link on their forums... I'm not entirely famliar with how this stuff works. If they have any problems I'll link them here.
[EcG-B] KMM_STRONG_ARM  [developer] 17 May, 2017 @ 1:40pm 
New update fixes.
- Replaced almost all textures with highend bump textures.
- Remove dust from the map for better view.
- Block view of middle double doors from lower.
- Added custom models.
- Reworked to terrorist spawn cliffs with models.
- Reduced blockyness of the map.
- Changed breakable doors to breakable models.
- Resized the windows opens.
- Drop down broken floors now are model holes.
- Totally redone skyview.
- Changed the courtyard steps.
- Walkable texture wire changed to model rebar.
- Fixed windows to smooth corners.
- Changed large door models.
- Angle fixes for model decks.
< >
Showing 1-4 of 4 comments
Per page: 1530 50