Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wasn't this made originally for the MEDEIVAL update? What did you have in mind?
That is an incredible game changing thought. that itself could be an all classes item set!
I agree, should only be able to do those things and use those weps (not your own)
infinite ammo
-90% dmg
or something to that regard
+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty
Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up
Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds
50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
Holding down fire for too long overheats the weapon.
Or
Increased airblast fire speed.
Airblast has increased knockback on players.
Airblast does knockback to you.
+50% airblast cost.
+Primary Fire Launches fireballs for 10-25 ammo
-can't use continuos fire
-Can overheat
Lugging oil across the ground instead of flames, to then be lit for a period of time with another weapon.
That would be pretty balanced, enhancing the Volcano Fragment's abilities instead of overpowering it
Being nearly completely useless on it's own
100% more damage
-90% airblast cost
+50% hp
-
No random crits
Done...