Don't Starve Together

Don't Starve Together

More Weapons and Magic
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Weexer  [kehittäjä] 17.12.2017 klo 3.43
Crash reports / Bug Reports
Please post any problems that you have experienced while using this mod in this thread.
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Näytetään 1-15 / 22 kommentista
report bug
if you heal your team and your team die in status healing server dedicated will crush
sorry my englis so bad
Bug report from my dedicated server log:
one instance of "Could not load atlas images/inventoryimages/healingstaff.xml" (typo?)
six instances of "Could not preload undefined prefab (x)" where x=light, hound1, hound2, meteor, meteor1, meteor2
Kardi 23.12.2017 klo 11.50 
JD
Weexer  [kehittäjä] 23.12.2017 klo 11.59 
thanks everyone for bug reports i will fix each one after Christmass :)
Btw.. Merry Christmass guys! :DSTsmallbird:
Viimeisin muokkaaja on Weexer; 23.12.2017 klo 11.59
the book - forbiddden tomb will crash if u summon a deer clop
you cannot use these books at all with modded characters unless im missing something. i can only inspect and examine each book
Hey. For some reason the bone spear crashes the game whenever someone attacks. However, we had used it prior. The problems started occurring right after the night cycle, beginning on the day 22. The weapon has 72% durability left.

https://cdn.discordapp.com/attachments/308733410829008906/417226643543949322/unknown.png
Weexer  [kehittäjä] 5.4.2018 klo 11.18 
sinhaXmask lähetti viestin:
you cannot use these books at all with modded characters unless im missing something. i can only inspect and examine each book
I found out some time for make an update but this one can't be fixed. The character mods that You're using can't read books by default - i can't make influence on someone's mod so it must stay as it is.
Weexer  [kehittäjä] 5.4.2018 klo 11.25 
Admin lähetti viestin:
report bug
if you heal your team and your team die in status healing server dedicated will crush
sorry my englis so bad
Fixed that, soon i will publish updated version :)
Weexer  [kehittäjä] 5.4.2018 klo 12.09 
Ali S. lähetti viestin:
after attempting use healing staff spell on any critter it will make you lost connection to server.
After few fails i must say proudly it's fixed (You can heal tiny creatures that have HP bar like bird - 25/25 and its not crashing server + if You cast spell on ANY companion/critter it will show You this message "I can't heal this tiny guy" :DSTsmallbird:
Weexer  [kehittäjä] 5.4.2018 klo 12.11 
Seth lähetti viestin:
the book - forbiddden tomb will crash if u summon a deer clop
It's probably uncontatible with mods that You're using. Try to lower amount of them to avoid this crash report
Crashed my server earlier but wasn't around so no idea what happened:

[00:37:54]: [string "../mods/workshop-1234341720/scripts/prefabs..."]:38: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1234341720/scripts/prefabs/skullspear.lua:38 in (field) onattack (Lua) <35-40>
inst = 225269 - skullspear (valid:true)
attacker = 247122 - wathgrithr (valid:true)
attacker = nil
scripts/components/weapon.lua:69 in (method) OnAttack (Lua) <67-75>
self =
_ = table: 0x33b0e8e8
onattack = function - ../mods/workshop-1234341720/scripts/prefabs/skullspear.lua:35
inst = 225269 - skullspear (valid:true)
damage = 42
attacker = 247122 - wathgrithr (valid:true)
target = 111859 - pigman (valid:true)
projectile = nil
scripts/components/combat.lua:850 in (method) DoAttack (Lua) <794-868>
self =
hiteffectsymbol = torso
GetGiveUpString = function - scripts/prefabs/player_common.lua:10
defaultdamage = 10
nextbattlecrytime = 16080.437309508
forcefacing = true
inst = 247122 - wathgrithr (valid:true)
hitrange = 2
lasttargetGUID = 111869
lastdoattacktime = 16075.500838403
lastwasattackedtime = 16076.7341718
keeptargettimeout = 0
damagemultiplier = 2
pvp_damagemod = 0.5
externaldamagetakenmultipliers = table: 0x4bd90768
externaldamagemultipliers = table: 0x15d78668
lastattacker = 111859 - pigman (valid:true)
laststartattacktime = 16076.46750512
onhitfn = function - ../mods/workshop-1402200186/scripts/components/poisonable.lua:95
losetargetcallback = function - scripts/components/combat.lua:274
battlecryenabled = true
_ = table: 0x11e785e0
GetBattleCryString = function - scripts/prefabs/player_common.lua:21
target_override = 111859 - pigman (valid:true)
weapon = nil
projectile = nil
stimuli = nil
instancemult = nil
targ = 111859 - pigman (valid:true)
weapon = 225269 - skullspear (valid:true)
reflected_dmg = 0
reflect_list = table: 0x28f9c788
scripts/actions.lua:626 in (field) fn (Lua) <619-628>
act = Attack 111859 - pigman (valid:true)
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
self (valid:true) =
forced = true
action = table: 0x33fc3038
doer = 247122 - wathgrithr (valid:true)
onfail = table: 0x1fac71e8
doerownsobject = false
target = 111859 - pigman (valid:true)
onsuccess = table: 0x4fdb1780
_predictpos = true
options = table: 0xa615b60
pos = (-126.15, 0.00, 275.46)
scripts/entityscript.lua:1308 in (method) PerformBufferedAction (Lua) <1300-1318>
self (valid:true) =
DynamicShadow = DynamicShadow (0x1c389140)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
SetCameraDistance = function - scripts/prefabs/player_common.lua:976
ScreenFlash = function - scripts/prefabs/player_common.lua:1038
chester = 247190 - personal_chester (valid:true)
player_classified = 247123 - player_classified (valid:true)
playercolour = table: 0x4ae93ad8
IsOverheating = function - scripts/prefabs/player_common.lua:116
Light = Light (0x3891a408)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:643
pendingtasks = table: 0xc86f458
ShowHUD = function - scripts/prefabs/player_common.lua:958
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:970
sg = sg="wilson", state="attack", time=0.27, tags = "attack,abouttoattack,notalking,autopredict,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:948
data_player = table: 0x48ec4e70
SetGhostMode = function - scripts/prefabs/player_common.lua:556
battleborn = 0
OnWakeUp = function - scripts/prefabs/player_common.lua:825
Transform = Transform (0x44154410)
actionreplica = table: 0x21b6f358
event_listening = table: 0x2119cb00
actioncomponents = table: 0x1498f5d0
lower_components_shadow = table: 0x464ca3a8
GetMaxMoisture = function -
[00:37:54]: [string "../mods/workshop-1234341720/scripts/prefabs..."]:38: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1234341720/scripts/prefabs/skullspear.lua:38 in (field) onattack (Lua) <35-40>
scripts/components/weapon.lua:69 in (method) OnAttack (Lua) <67-75>
scripts/components/combat.lua:850 in (method) DoAttack (Lua) <794-868>
scripts/actions.lua:626 in (field) fn (Lua) <619-628>
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
scripts/entityscript.lua:1308 in (method) PerformBufferedAction (Lua) <1300-1318>
scripts/stategraphs/SGwilson.lua:4665 in (field) fn (Lua) <4660-4668>
scripts/stategraph.lua:568 in (upvalue) origin_updateState (Lua) <536-580>
../mods/workshop-942328680/scripts/components/DsMMO.lua:853 in (method) UpdateState (Lua) <844-854>
scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
scripts/update.lua:218 in () ? (Lua) <149-228>
Viimeisin muokkaaja on VYRNACH GAMING; 24.7.2018 klo 19.38
The healing staff in this mod overlap with the image of healing staff from the mod "the forge" ,maybe becasue it has the same name, so if i hold the healing staff from the forge it shows urs instead, please take a look in it if u have time !
Weexer  [kehittäjä] 15.10.2018 klo 10.45 
@Seth i think i can do that for You :DSTsmallbird: hang on, i will update soon
@Weexer if that possible , can u also make an configure that u can disable some weaons too? sorry if i ask too much and thank you !!
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