Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
if you heal your team and your team die in status healing server dedicated will crush
sorry my englis so bad
one instance of "Could not load atlas images/inventoryimages/healingstaff.xml" (typo?)
six instances of "Could not preload undefined prefab (x)" where x=light, hound1, hound2, meteor, meteor1, meteor2
Btw.. Merry Christmass guys!
https://cdn.discordapp.com/attachments/308733410829008906/417226643543949322/unknown.png
[00:37:54]: [string "../mods/workshop-1234341720/scripts/prefabs..."]:38: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1234341720/scripts/prefabs/skullspear.lua:38 in (field) onattack (Lua) <35-40>
inst = 225269 - skullspear (valid:true)
attacker = 247122 - wathgrithr (valid:true)
attacker = nil
scripts/components/weapon.lua:69 in (method) OnAttack (Lua) <67-75>
self =
_ = table: 0x33b0e8e8
onattack = function - ../mods/workshop-1234341720/scripts/prefabs/skullspear.lua:35
inst = 225269 - skullspear (valid:true)
damage = 42
attacker = 247122 - wathgrithr (valid:true)
target = 111859 - pigman (valid:true)
projectile = nil
scripts/components/combat.lua:850 in (method) DoAttack (Lua) <794-868>
self =
hiteffectsymbol = torso
GetGiveUpString = function - scripts/prefabs/player_common.lua:10
defaultdamage = 10
nextbattlecrytime = 16080.437309508
forcefacing = true
inst = 247122 - wathgrithr (valid:true)
hitrange = 2
lasttargetGUID = 111869
lastdoattacktime = 16075.500838403
lastwasattackedtime = 16076.7341718
keeptargettimeout = 0
damagemultiplier = 2
pvp_damagemod = 0.5
externaldamagetakenmultipliers = table: 0x4bd90768
externaldamagemultipliers = table: 0x15d78668
lastattacker = 111859 - pigman (valid:true)
laststartattacktime = 16076.46750512
onhitfn = function - ../mods/workshop-1402200186/scripts/components/poisonable.lua:95
losetargetcallback = function - scripts/components/combat.lua:274
battlecryenabled = true
_ = table: 0x11e785e0
GetBattleCryString = function - scripts/prefabs/player_common.lua:21
target_override = 111859 - pigman (valid:true)
weapon = nil
projectile = nil
stimuli = nil
instancemult = nil
targ = 111859 - pigman (valid:true)
weapon = 225269 - skullspear (valid:true)
reflected_dmg = 0
reflect_list = table: 0x28f9c788
scripts/actions.lua:626 in (field) fn (Lua) <619-628>
act = Attack 111859 - pigman (valid:true)
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
self (valid:true) =
forced = true
action = table: 0x33fc3038
doer = 247122 - wathgrithr (valid:true)
onfail = table: 0x1fac71e8
doerownsobject = false
target = 111859 - pigman (valid:true)
onsuccess = table: 0x4fdb1780
_predictpos = true
options = table: 0xa615b60
pos = (-126.15, 0.00, 275.46)
scripts/entityscript.lua:1308 in (method) PerformBufferedAction (Lua) <1300-1318>
self (valid:true) =
DynamicShadow = DynamicShadow (0x1c389140)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
SetCameraDistance = function - scripts/prefabs/player_common.lua:976
ScreenFlash = function - scripts/prefabs/player_common.lua:1038
chester = 247190 - personal_chester (valid:true)
player_classified = 247123 - player_classified (valid:true)
playercolour = table: 0x4ae93ad8
IsOverheating = function - scripts/prefabs/player_common.lua:116
Light = Light (0x3891a408)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:643
pendingtasks = table: 0xc86f458
ShowHUD = function - scripts/prefabs/player_common.lua:958
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:970
sg = sg="wilson", state="attack", time=0.27, tags = "attack,abouttoattack,notalking,autopredict,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:948
data_player = table: 0x48ec4e70
SetGhostMode = function - scripts/prefabs/player_common.lua:556
battleborn = 0
OnWakeUp = function - scripts/prefabs/player_common.lua:825
Transform = Transform (0x44154410)
actionreplica = table: 0x21b6f358
event_listening = table: 0x2119cb00
actioncomponents = table: 0x1498f5d0
lower_components_shadow = table: 0x464ca3a8
GetMaxMoisture = function -
[00:37:54]: [string "../mods/workshop-1234341720/scripts/prefabs..."]:38: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1234341720/scripts/prefabs/skullspear.lua:38 in (field) onattack (Lua) <35-40>
scripts/components/weapon.lua:69 in (method) OnAttack (Lua) <67-75>
scripts/components/combat.lua:850 in (method) DoAttack (Lua) <794-868>
scripts/actions.lua:626 in (field) fn (Lua) <619-628>
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
scripts/entityscript.lua:1308 in (method) PerformBufferedAction (Lua) <1300-1318>
scripts/stategraphs/SGwilson.lua:4665 in (field) fn (Lua) <4660-4668>
scripts/stategraph.lua:568 in (upvalue) origin_updateState (Lua) <536-580>
../mods/workshop-942328680/scripts/components/DsMMO.lua:853 in (method) UpdateState (Lua) <844-854>
scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
scripts/update.lua:218 in () ? (Lua) <149-228>