Killing Floor 2

Killing Floor 2

Factory Objective
 This topic has been pinned, so it's probably important
Mr.  [developer] 6 Dec, 2017 @ 8:37pm
BUG REPORT THREAD
Please report any bugs you may found in the map on this thread. Thank you.
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Showing 1-11 of 11 comments
Foxtongue 7 Dec, 2017 @ 1:41pm 
if you do anything. like anything you can do in this game while intro. FOV just ♥♥♥♥ you up whenever you attack after the intro.
Mr.  [developer] 7 Dec, 2017 @ 1:45pm 
Originally posted by Foxtongue:
if you do anything. like anything you can do in this game while intro. FOV just ♥♥♥♥ you up whenever you attack after the intro.

Thanks for reporting this. I made it that way because when i was going out of "Cinematic mode" the camera goes nuts. But i'll see if there's a fix for this. Again, thanks. :steamhappy:
For some reason "e" key does not work. Well actualy it works from 2nd try... strange things ya know.
Last edited by Igor_HellishGuy-c902; 13 Dec, 2017 @ 3:41am
Mr.  [developer] 13 Dec, 2017 @ 4:00am 
Thanks for your report. I'll fix it on the next update
zachjd 18 Dec, 2017 @ 3:04am 
Can there be a limit to the FP that spawn on the boss for solo?
Mr.  [developer] 18 Dec, 2017 @ 1:49pm 
Congrats, that is one of the hidden events of the map. If you close the gate after wave 4 and go outside you would be breaking the story of the map. So anyone who stays outside will die because of the infinite amount of Fleshpuonds.
zachjd 18 Dec, 2017 @ 3:57pm 
Originally posted by Mr.:
Congrats, that is one of the hidden events of the map. If you close the gate after wave 4 and go outside you would be breaking the story of the map. So anyone who stays outside will die because of the infinite amount of Fleshpuonds.

Ah, yes I closed the fence to my advantage; I thought it was a bug I could trap the boss. Alright keep the unlimited FP but maybe increase the time interval in between each one because you almost can't even focus on the boss on solo, depending on which one you get.
Last edited by zachjd; 18 Dec, 2017 @ 4:59pm
Mr.  [developer] 18 Dec, 2017 @ 4:03pm 
Sure, i'll keep that in mind for the next and last update. Thanks.
zachjd 21 Dec, 2017 @ 3:22am 
Oh so the FP only spawn if you're outside the gate; that makes sense now. We played as a group and it was very fun. Maybe you can add 6 more objectives over time to complete a full 10 wave game. This is the best objective map I've played so far anyway. I have suggestion to the 2nd objective with the rising gate. I think it rises too fast for co-op but is fine for solo.

One bug I found is that I could not skip the intro and when I finally "spawned" the other players were already at the objective. Not sure if they were able to skip but seemed so.
Mr.  [developer] 21 Dec, 2017 @ 9:48am 
Thanks. Today I will update the map to fix the bugs the players were reporting. This is going to be the last update.
You gave me a nice idea, thanks. I will use it for my map.

Oh and, I'm working on a new map with a new gamemode and full 10 waves. If you wish you can follow me to see when I upload it.
Thanks for your comments I'm glad you liked it.
Mr.  [developer] 22 Dec, 2017 @ 5:33am 
Thread closed because im working on a new map. The last update will be out today.
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