Killing Floor 2

Killing Floor 2

Factory Objective
Showing 1-7 of 7 entries
Update: 22 Dec, 2017 @ 10:46pm

I wasn't able to reproduce an error a user told me that while he was at the intro, his teammates were already playing.


Fixed an error where you could not open the gate or even close any doors with the "E" key.
This error caused some players to be unable to progress with the gameplay.

Added different playrates to the wave 2 objective (playrate means opening speed of the gate).
1 Player - Playrate 1.00
2 Players - Playrate 0.90
3 Players - Playrate 0.80
4 Players - Playrate 0.70
5 Players - Playrate 0.60
6 Players - Playrate 0.50

This is the last update.
I'm working on a new map, more details soon.

Update: 10 Dec, 2017 @ 7:34pm

Fixed a few spots where ZEDs could get stuck at wave 1.
Fixed one of the hotel rooms event not working properly.
Fixed player spawning far away from trader pod.
Reduced the amount of time to fix the Electrical panel from 100 seconds to 60 seconds.
Fixed an error of the last update that intro wasn't playing on multiplayer.
Now, you can skip the intro at anytime.

Update: 9 Dec, 2017 @ 6:05pm

PLEASE READ THIS IF YOU SEE 2 "FACTORY OBJECTIVE" MAPS.

I accidentally changed the name of the map. It is now named "KF-Factory-Objective" instead of "KF-Factory_Objective". Please notice the change in the "_" to "-".

If you're seeing two maps, go to:

"C:\Users\YOURUSERHERE\Documents\My Games\KillingFloor2\KFGame\Cache\1223693173\0\Published\BrewedPC" and delete the map named "KF-Factory_Objective", the one with the "_".

Im sorry for the inconvenience...



CHANGELOG:

Fixed a Kismet error where the toolbox would spawn more than once.

Option to skip introduction ONLY at the beginning. (when "Welcome to Factory Objective Mode" text appears),
If you're playing multiplayer, it only needs 1 player to press the designated button to skip the intro.
You have exactly 8 seconds to press the "E" button to stop the intro.

Elite zeds removed.
Gorefiends removed.
The gate now does NOT come back down if there are no players on the designated area at wave 2.
Designated area to open the door at wave 2 is now bigger.

Update: 9 Dec, 2017 @ 5:51pm

Again... Uploaded the old version. Still don't know how this thing works...

Update: 8 Dec, 2017 @ 3:31pm

Fixed an error where ZEDs were spawned as Versus ZEDs. (Thanks "Foxtongue" for this)

Fixed an error on one of the hidden events. (Thanks [KF]Mrs.Foster for this)

Reduced the amount of ZEDs per player on singleplayer mode or if you're playing alone on a server. (Thanks "Reverend Revenant" for this suggestion)

Fixed a few visibility issues.
Fixed a few doors that were badly positioned.
Changed the trader position at wave 3 to make it more easy to reach.

Fixed an error where you could shoot, move, do anything while the intro was playing. (Thanks "Foxtongue" for this)

A user told me that if you play as Berserker and after the intro you attack with your weapons, the camera goes nuts. I could not find a fix for this so i decided to put a text with instructions on what to do if the camera gets bugged. (Thanks "METALurgic0 lml" for this)

Fixed an error where the camera goes nuts when you die at the boss wave.
Fixed an error where the Kismet would not count new joining players at wave 2+.
Reduced the amount of Collectibles from 20 to 10.
Removed collision from a few objects that could get the player stuck.

Removed the car crash event that turns off the street lights (if you would like it to return, please let me know).

Now when the wave starts, the objectives appear faster.
Fixed a text that would not dissapear at the boss wave.
Added instructions on how to open the gates.

Update: 8 Dec, 2017 @ 2:36pm

I don't know why SDK uploaded the old version.

Update: 6 Dec, 2017 @ 8:01pm

Release date.