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#1
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-10 hp
+33% damage on all primary weapons
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#2
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Reduces knockback by 50%
And gives the huntsman weapon a strong knockback
(The downside being that it takes up the valuable 2nd slot)
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#3
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Eliminates all fall damage.
Player is 10% weaker to all types of damage.
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+30% damage on the sniper's sniper rifle would be quite usefull (I don't play sniper much but I think it takes two shots to take out demos and soldiers with body shots and three or four for a heavy. I don't know if this would result in less shots being needed to take full health for any classes since usually there is a decent amount of health left for theose classes which can survive. I hope I am correct about some of this, as I have said, I don't know much about playing sniper.
Would -10HP make too much difference to snipers? I am pretty sure that is a sniper's health is reduced to 10 then they will die quite soon, maybe if the sniper is fighting a spy but without a SMG the spy would have a great advantage unless the sniper was good at melee and on full health. There are few classes which a sniper has to (or can) deal with using the SMG and these are probably the spy and the scout (if the scout needs to reload and is low on health) the medic would be possible but would probably not be fighting directly with a sniper unless they were a noob who could be taken out easily with any wep. My point is that snipers do not tend to be in high speed fights unless they are "top tier" and trust themselves to take out powerfull classes within fireing range.
Sorry for being so critical, there are also good things about your answer, you recognize that boots should have effects which make sense (fall damage or knockback) and you stats are not too ridiculous. I accept that your stats are focussed around the huntsman for medium range which is good since the set is based on robin hood, it is just that some of your stats were not very relevant. I admit that knocking an enemy back with the huntsman would be usefull against pyros but in this situation being knocked back by damage would actually help you to get away from enemies so does not counteract this enough.
I spent too long on this.
Thank you for reading and have a nice day/night.
+ 50 speed while readying bow
+ no afterdraw
+15 arrow speed
+20 speed on wearer