RimWorld

RimWorld

Rim of Madness - Bones
WDLKD 29 Jun, 2024 @ 3:51am
A few small issues - HugsLib
Hi, I keep getting this error when loading the game. I think everything still works, but I'm going to run a fresh install and see if everything works.

Also, for some reason Bone China is called "Bine China"

XML error: Duplicate XML node name Skull in this XML block: <costList><BoneItem>800</BoneItem><Skull>25</Skull><Skull>200</Skull></costList>

Root node: <ThingDef ParentName="DarkThroneBase"><defName>BoneThrone</defName><label>skull throne</label><description>A grand throne, made from bones, designed for a noble to sit and reign. Thrones define the room in which they are placed as a throneroom, and sitting on the satisfies nobles' need for authority.</description><size>(3,2)</size><interactionCellOffset>(0,0,1)</interactionCellOffset><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>42000</WorkToBuild><Mass>100</Mass><Beauty>100</Beauty><Comfort>0.9</Comfort></statBases><constructionSkillPrerequisite>6</constructionSkillPrerequisite><costList><BoneItem>800</BoneItem><Skull>25</Skull><Skull>200</Skull></costList><fillPercent>0.45</fillPercent><graphicData><texPath>Things/Building/Furniture/BoneThroneErok/BoneThrone</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,2)</drawSize><damageData><rect>(0.05,0.1,0.9,0.9)</rect></damageData></graphicData><thingClass>Building_Throne</thingClass><comps><li Class="CompProperties_AssignableToPawn"><drawAssignmentOverlay>true</drawAssignmentOverlay><compClass>CompAssignableToPawn_Throne</compClass></li><li Class="CompProperties_MeditationFocus"><statDef>MeditationFocusStrength</statDef><focusTypes><li>Dignified</li></focusTypes><offsets><li Class="FocusStrengthOffset_ThroneSatisfiesRequirements"><offset>0.08</offset></li><li Class="FocusStrengthOffset_RoomImpressiveness"><curve><points><li>(0, -0.05)</li><li>(30, 0.0)</li><li>(60, 0.04)</li><li>(100, 0.08)</li><li>(170, 0.1)</li></points></curve></li></offsets></li></comps><modExtensions><li Class="Tacticowl.TwoHander" /></modExtensions></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()