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Patch 1.11.1 ♥♥♥♥♥♥ ma mod-build. Da mod developers have to update her mods again. Da Fight against dev Wind-mills again...
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CTD throuhg 1.11.1
mod developers updated her mods, 23.04.2021 tested and works
31.07.2020 mod build crashs because of the mods below
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01.08.2020 i put the mods in a waiting room.Mod build it works now.
3 SFO Sub Mods for da Orkz outdated for this mod build
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2149008201
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1346740306
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1445989269
Next mod i deleted from ma mod build. Now everything must be fine.
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2136347705
Parzival von Tronje [Autor] 12. Aug. um 23:26 Uhr
A issue must be responsible for some weird conflict making the game crash on end turn
during AI faction turns.
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disabled this mods below and the game now runs smothly
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354363596
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2093326036
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1376337924
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1382005886
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1512076436
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1638529778
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1910430680
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2154549945
Parzival von Tronje [Autor] 12. Aug. um 0:55 Uhr
A issue must be responsible for some weird conflict making the game crash on end turn
during a OvNs faction's turn.
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Played as empire, high-elfs and chaos-dwarfs.
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Mottland, Grudebringers AI turn let crash the game.
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In a old 120+ turn game everything is working. Before the newest patch was released, these factions was wipe out,
The same problem had exist with this mod below for me.
Mafnmarsn 8. Juni um 12:15 Uhr
I've been running the game with 200+ mods smoothly after disabling this mod.
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1175369579
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it must be responsible for some weird conflict making the game crash on end turn
during a southern realms faction's turn. disabling this seemed to fix the issue....
feels really weird xD
Parzival von Tronje [Autor] 4. Aug. um 11:21 Uhr
Mafnmarsn 8. Juni um 12:15 Uhr
I've been running the game with 200+ mods smoothly after disabling this mod.
+
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1175369579
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it must be responsible for some weird conflict making the game crash on end turn
during a southern realms faction's turn. disabling this seemed to fix the issue....
feels really weird xD
Old save games are broken for me, but new ones are working.
After i select some skills into a tree, or perks, before i close it, i have to change to another Lord screen because the chance its to high for a game crash if i dont change the Lord screen. In this way It works fine without a single ♥♥♥♥♥♥♥ crash. That safes...ma game...experience...
Parzival von Tronje [Autor] 23. Aug. um 12:01 Uhr
Steam User "LewisCE" Vor 3 Stunden 23.08.2020 "in da SFO main mod discussion"
Getting the same issue as many, clean install, only SFO enabled and it crashes on loading a new game or save. Even deleted my roaming folder once.
I tryed to loading a savegame "100+ turn´s", Ostland and Blood Dragons and it crash´s.
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I can start/loading a "NEW" and "OLD" game on "TURN TWO"...
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I dont know how it works with a fresh game on turn 100+
To find the prob finally its under this points not so easy.
Removed from ma mod build
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1303874898
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to let run all beastmen mods both, because...
Solacex [Autor] 26. Aug. um 16:33 Uhr
Weird, I can't think of a reason why that mod combined with this one
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2181972891
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would make the game crash.
frederic181049 26. Aug. um 7:53 Uhr
Hey I've located the problem! It's Regiments of Renown Compilation
Sometimes the game crashes, no wonder with the amount of extensions!
Make sure you produce a lot of save files in your game, so that you can find the error to come to a problem solution.
Can happen on turn 700 or 50.
I was usually able to exterminate the error with an earlier save file.
This mod produce only crashs so i ban him from this mod build
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1175369579
Yeah i did, but it crashes. So sad, one of the best mods for me and it worked for many months,
but now it even crashes when its the only battle graphic mod.
The only thing i did yesterday was deinstalling it, load the savegame to check things
and then i subscribed and activated it again. Now i get the crashes.
What can be the reason?
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Ourg [Autor] 28. Aug. um 11:31 Uhr
andf with a new campaign ?
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O.Gefr.Löring.363VD 28. Aug. um 11:50 Uhr
Ok, so i veryfied the files, started a new campaign with your mod and it works.
After that i loaded the former savegame and it works again too :)
Idk what casued it, but your tip to start a new campaign was the breakthrough,
so thank you very much! Finally i can enjoy the battles again, who needs those auras,
with them i just can see blinkings stuff everywhere lol
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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1567055147
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02.10.2020 the OVN mod creators fixed the issues, mod build is working again!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1891504999
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shaky_rivers [Autor] Gerade eben
@all - if you use a submod like SFO compatibility it will need updating.
This update will probably brake a lot of saves, totally crossed my mind, sorry about that.
I was happy just to have fixed the conflict with decos Chorf mod with troll hags showing
as vampire coast agents and it couldn't be avoided. Luckily such updates are a rarity but
we are still in beta so these things can happen.
+
If you're running only lost factions and mixus unlocker, try to unsub and resub.
I can confirm it works for me and others as well.
+
Also the new mod that adds the nurgle plague bearers is already added to this
so don't run both together.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2244883018
shaky_rivers [Autor] Vor 8 Stunden
@all - Lost Factions units for Vanilla Factions submod is now fixed but as
I said in a previous comment.
- If you use a submod like SFO compatibility it will need updating.
- The new nurgle plague bearers mod is already added to this so don't run both together.
- This update is not save game compatible.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1777444939
+
Because of patch issues from Oktober 6th 2020.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1165096283&searchtext=tier+4+minor+settlements
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2122306059&searchtext=counting+skuls
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1294563752&searchtext=lizardman+vanilla+version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897090946&searchtext=tides+of+chaos
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1183404542&searchtext=savage+orcs+gain
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2199631061&searchtext=ultimate+chaos+standalone+sfo
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2164298132&searchtext=cabal+sfo+with+ultimate
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2201100191&searchtext=chaos+dwarfs+and+ultimate
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2154610894
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2162408086
The build runs more stable without them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2265419320
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2265416502
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2137764670
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2186420083
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2222791784
Mod developer fixed it, works again!
The mod below let run the build, but crash by himself if you try to play him.
I try to find a solution.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1975856413
And i cant load old game files, because the system tell me "Rites" are not activateted,
but they are... Total strange
Maybe thats why i cant use "Make Swarms Great Again"...
Yep, new started game files with "Rites", work now without "Rites". So this mod is for ma mod build now broken and drop him into a waiting list.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1315502181
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2222791784&searchtext=swarms
It started during a AI turn for "Grand Duty Of Middenland". Reminds me for the probs with the modding tool mods which i banned from ma mod build.
I drop some Agents in "Middenland", to take an eye on this faction, in da hope it helps, but of course doesnt help over a long time i guess...
I shut down the "Victory Condition Overhaul", it helps a bit... i have to check how much.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2165815189&searchtext=Victory+condition
After i used the port from the mod below, three times, for three times hits me a issue crash during a "Middenland"-"Nordland" AI turn... directly or some turns later.
coincidence? How knows. The mod is "discontinued". I have to check.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1941787453&searchtext=south+naval
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2191331084