Space Engineers

Space Engineers

VCZ Multifloor Elevator
No power?
I have a fully powered base with excess charging but the elevator says it doesn't have enough power
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JHRoman 11 mar, 2022 @ 14:14 
@tR02020 Did you get a solution for this issue? I have the same problem.
tR02020 11 mar, 2022 @ 16:55 
Ursprungligen skrivet av JHRoman:
@tR02020 Did you get a solution for this issue? I have the same problem.
Sadly not no, im sorry
SarahLexxi10 19 mar, 2022 @ 8:25 
same problem. please help!
JoshValjosh 28 mar, 2022 @ 14:52 
Is this an issue as of the recent update? I've always had elevators work before
Taito 16 apr, 2022 @ 2:21 
same problem :/
Z4CKxy 16 apr, 2022 @ 5:34 
same problem ;-;
maxipuch92 27 apr, 2022 @ 1:59 
I have the same problem… i use the deuterium fusion reaktor mod, and have 4 30GW = 120GW and the elevator only requires 100 KW
Grog 12 maj, 2022 @ 11:57 
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I fixed it some time ago for myself, works for me:


Fix for Multifloor Elevator:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1154898843

#1 go to:
...steamapps\workshop\content\244850\1154898843\Data\Scripts\MultifloorElevator\Classes\Elevator.cs

#2 edit and go to line 83:
Replace the line:
IsPowered = Block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 0.10f);

By:
IsPowered = Block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) == 1; // Fix due to heavy industry


Fix for CARGO Elevator:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1711861968

#1 go to:
...steamapps\workshop\content\244850\1711861968\Data\Scripts\MultifloorCargoElevator\VCZ_MultifloorCargoElevator.cs

#2 edit and go to line 142:
Replace the line:
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;

By:
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
JHRoman 12 maj, 2022 @ 18:57 
@Grog Thanks for the info. I'll try that.
sebcec 12 okt, 2022 @ 8:04 
@Grog Thanks for the info. I'll try that.
Lisu 13 feb, 2023 @ 15:19 
I confirm what @Grog wrote does solve the problem. Thanks! :steamthumbsup:
SteelTiger 14 mar, 2023 @ 16:27 
can someone upload fixed files for stupid people like me
Brutus 24 mar, 2023 @ 11:39 
How can I change it if I uploaded the Mod via 4netplayers? Can I override it per Programmable Block or do I have to write it somewhere else?
SteelTiger 24 mar, 2023 @ 15:03 
Ursprungligen skrivet av Brutus:
How can I change it if I uploaded the Mod via 4netplayers? Can I override it per Programmable Block or do I have to write it somewhere else?
you have to change the original file
it took me a couple hours but im stupid when it comes to programing
Brutus 25 mar, 2023 @ 3:28 
Ursprungligen skrivet av SteelTiger:
Ursprungligen skrivet av Brutus:
How can I change it if I uploaded the Mod via 4netplayers? Can I override it per Programmable Block or do I have to write it somewhere else?
you have to change the original file
it took me a couple hours but im stupid when it comes to programing


Yeah I know how I could change it if I would play Singleplayer or would host the Server myself, but I'm hosting it via 4netPlayers and it takes the mods I want per Mod Name and Steam ID of Steam Workshop itself, so my Question would be how or where I could change the Mod File for the Server. :/

Edit:I may have found a Solution but I need to confirm it first before writing it here xD
Senast ändrad av Brutus; 25 mar, 2023 @ 4:28
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