Counter-Strike 2

Counter-Strike 2

cp_entrenched
Bottom 1%  [developer] 18 Sep, 2017 @ 1:29am
Development Updates
Been toying with certain ideas and concepts for the final sections for both CT and T sides and playtesting all the variants. Expect to see a dev-texture mockup of the final layouts added within the next couple of days to replace the completely placeholder end-bases :nyanmel:
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Showing 1-4 of 4 comments
graphitestar 23 Sep, 2017 @ 10:01pm 
-Bots can still camp under stairs. ( https://i.imgsafe.org/73/73a6e09273.png ) You said that you wanted to try and keep bot camping to a minimum.
-Terrain mesh needs to be smoothed or clipped a bit to be more maneuverable on. The explosion holes are especially annoying.
-Try adding a light in the trench spawns to completely eliminate people spawn-camping in the dark.
-Try having the barbed wire do some damage for walking into it.
graphitestar 23 Sep, 2017 @ 10:41pm 
-Round times still need to be lengthened, at least 30 minutes per round
-This door could become a one-way drop ( https://i.imgsafe.org/74/744a969a76.png )
-Bomb crates need some type of texture to clarify that they're bomb crates.
Bottom 1%  [developer] 23 Sep, 2017 @ 11:07pm 
-Thank you for your suggestions, a great many of these things are already on the list of "to-do" (like the displacements on the trench sections joining to the church are only rough drafts):steamhappy:
-The 1 way door drop is already there but its done by going left then up from the window section above, blocking that doorway make banging it a little pointless and makes the defender timings far too quick but thank you for the suggestion.
-The craters are yet to be smoothed out but the worst offenders I added planks to get in and out of whilst remaining otherwise hidden.
The water at the bottom of the trenches and craters won't be fixed until I do a full vis-leaf compile which could take many many hours so isn't likely to happen until a near-finished state is achieved :)
-Round times definitely do need to be fixed still, and isn't a hard fix, I just always forget
- Agreed the spawn areas are very dark right now, but again, they're very unfinished and are currently just a concrete and wood box effectively haha
-Camping bots under stairs Ive not seen before, but won't be fixed for a long while as every update requires a full nav-mesh manual fix and it takes long enough to fix all the ladders, so I can't really dedicate time to eliminating some small camping issues right at this moment as the fix would disappear each and every time an update was shipped

But sincerely, thank you for the feedback, it's super useful! :)
K!ZER 24 Sep, 2017 @ 3:14pm 
Nav mesh needs to be improved, but the gameplay is still great. I think it is nearly perfect
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Showing 1-4 of 4 comments
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