STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
Hurdz  [developer] 4 May, 2019 @ 4:25pm
Republic at War v1.2.1 is now LIVE!
Republic at War v1.2.1 is now available for download!

Over the past few months the team has been working hard to wrap up the remaining work on Republic at War's latest release, v1.2.1.

This release includes a large number of changes that improve game balance and fix a series of known issues.

The full changelog can be found here: https://republicatwar.com/changelog.

We're of course continuing to listen to feedback as we begin work on the next major release.

If you're subscribed to Republic at War on Steam Workshop, your download should start automatically.
Last edited by Hurdz; 4 May, 2019 @ 6:05pm
< >
Showing 1-15 of 22 comments
ice cube 4 May, 2019 @ 4:55pm 
A N G E R Y
MaxorMeow 4 May, 2019 @ 5:28pm 
Thanks for the awesome update and for this great mod!
Keep them coming! :D

Cheers! :2017stickydrink:
konpies02 5 May, 2019 @ 4:42am 
How install Republic at War current version for steam so to worked?
Umbrella  [developer] 5 May, 2019 @ 4:59am 
It should download automatically on Steam, check your downloads tab at the bottom.
TaTuS 9 May, 2019 @ 9:40am 
Multiplayer GC ? :(
Umbrella  [developer] 9 May, 2019 @ 9:44am 
Nope, they will look into it but there are no guarantees.
rileywcyber 18 May, 2019 @ 5:18pm 
how come it doesn't actully download when subscribed
Umbrella  [developer] 18 May, 2019 @ 5:35pm 
Originally posted by rileywcyber:
how come it doesn't actully download when subscribed

Go to your downloads tab, workshop things are usually at the bottom. If it's not there, and there is no internet usage I would recommend resubscribing.
rileywcyber 18 May, 2019 @ 6:20pm 
ok
Throngler 22 May, 2019 @ 2:29pm 
Did you guys fix Admiral Trench yet?
Umbrella  [developer] 23 May, 2019 @ 12:53am 
Define fix.
Shifters 23 May, 2019 @ 7:27am 
its so unbalanced.......
Throngler 23 May, 2019 @ 6:48pm 
I remember posting a discussion a long time ago about it. Basically he's way too underpowered. the amount of hitpoints he has for being 2km is pathetic, his shields are also very weak, I remember that often due to his limited armaments he could barely take on a single venator, while in the show you could see him take on 3. His proton torpedoes are fine even if sometimes they don't seem to affect the hitpoint they target, overall his shields are mediocre and he needs more hitpoints because for his size having that little turbolasers is a death sentence.
Hurdz  [developer] 23 May, 2019 @ 11:33pm 
Originally posted by Captain Molestachild:
I remember posting a discussion a long time ago about it. Basically he's way too underpowered. the amount of hitpoints he has for being 2km is pathetic, his shields are also very weak, I remember that often due to his limited armaments he could barely take on a single venator, while in the show you could see him take on 3. His proton torpedoes are fine even if sometimes they don't seem to affect the hitpoint they target, overall his shields are mediocre and he needs more hitpoints because for his size having that little turbolasers is a death sentence.

We'll be sure to review this for the next release.
Throngler 24 May, 2019 @ 12:45pm 
Originally posted by Hurdz:
Originally posted by Captain Molestachild:
I remember posting a discussion a long time ago about it. Basically he's way too underpowered. the amount of hitpoints he has for being 2km is pathetic, his shields are also very weak, I remember that often due to his limited armaments he could barely take on a single venator, while in the show you could see him take on 3. His proton torpedoes are fine even if sometimes they don't seem to affect the hitpoint they target, overall his shields are mediocre and he needs more hitpoints because for his size having that little turbolasers is a death sentence.

We'll be sure to review this for the next release.
Thank you.
< >
Showing 1-15 of 22 comments
Per page: 1530 50