STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Elite's Conflict Mod v1.3.2 (July 22 2024)
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{HEROIC}Elite  [developer] 23 Mar, 2021 @ 4:07pm
ECM v1.3 Changelog
Additions/Changes:

- All ships for both factions (Rebel/Empire) that were cut for the 1.2 Demo have been readded
- Updated the Quasar Fire model
- Added HD planet textures
- Added new planets and redid a lot of coding with the planets, adjusted all of their locations and trade-routes.
Final corrections may be needed, Will be addressed in 1.3.x patches
- Planet populations now fall into 5 categories: Barren (10), Colonial (25), Civilized (50), Industrialized (70), and Capital (100).
- New GC layout with updated galactic backround
- New icons for most of the ships
- Rewrote Damage vs Armor matrix table, further adjustments may be needed
- Removed Magic unit spawns for AI, should solve capital ship spam
- Adjusted space unit population values
- Adjusted Fighter/Bomber loadouts to more balanced amounts
- Skirmish balance pass
- Empire starts with TIE Fighters instead of TIE Interceptors
- Upgrades are now seperate from the Unit queue
- disabled AI heroes for Training Protocol GC
- Reworked difficulty settings to make the game a bit easier and more fun for beginner players
- Redid classes/ranks data
- Edited Rebel Ground Tournament Arena values to make stronger

Bug Fixes/Stability Improvements:

- Fixed lots of internal errors
- Fixed Acclamator model that had no hardpoints
- Fixed a crash when invading a Pirate owned planet
- Neutral Pirate faction fixed and properly working
- Corrected unit affiliation inconsistencies and buggy behavior
- Fixed a bug with the Rebel Steal Tech screen where there was a duplicate CR90 entry
- Victory 2 SD hardpoint issues fixed

**KNOWN ISSUES**
- Balancing may still need adjustments
- AI still needs to be edited, will be a lengthy process to address
- Trade Routes may be broken for a couple of planets