ARK: Survival Evolved

ARK: Survival Evolved

Warsong Pre-Alpha
 This topic has been pinned, so it's probably important
Trappel22  [developer] 5 Oct, 2017 @ 1:34pm
-Patch Notes- Current (v.0.2.0) & Upcoming (v.0.2.1) ETA: February
A little further out:
-The Lux
-a huge Wyvern trench which is located between The Grove and The Lux
-Aberration content
-Bosses
- ...

Upcoming Version: v.0.2.1, ETA: February
-Major overhaul of The Grove (landscape as well as foliage overhaul)
If you have stuff that you do not want to lose I recommend to move it out of The Grove for this patch (If you have any more questions feel free to join our Discord)
-added the sarco to the rivers of The Grove
-reduced the amount of Kapros spawning in the Desert Lakes
-updated the clutter grass with the Aberration version
-reduced the avg temperature in every biome
-enabled beaver dam spawns
-fixed the obelisk collisions
-"enabled" obelisks (upload/download)
-....


Current Version: v.0.2.0
-desert transition area adding most Scorched Earth creatures and resources
-added Biomes to The Grove (different temperatures and names)
-further improving of the performance by adding more proxy meshes
-smaller cave/obelisk overhauls preparing for new features that are planned as soon as Aberration hits the Devkit
-fixed the bug that the oil/crystal nodes do not replicate within the lake of The Grove
-fixed the bug where waterfall particle systems were invisible sometimes
-removed a lot of the small flowers (they were causing fps drops in certain areas)
-fixed a lighting bug near rivers/lakes

v.0.1.2
-fixed the hole within the landscape of the Jungle Cave

v.0.1.11
-added the first few Explorer Notes (more coming soon)
-added more loot crate spawns
-adjusted the player spawns of The Grove
-added a few Megalania spawns to the small Jungle cave of The Grove
-fixed the shadow wyvern disappearing completely out of the mod/map
-improved performance by using Proxy Meshes in areas that are based on a lot of Static Meshes (The castle, etc.)
-added rocks that you can pick up to the Redwoods
-fixed a few issues regarding the water by fixing the DepthBlur material

v.0.1.10
-major landscape editing -> The Grove is about 90%-95% done by now
-added more small rocks to the jungle/redwoods (the ones that you can pick up)
-more adjustments to the dino spawns
-the outside of the crater is very roughly blocked out now (just the very beginning of that part)
-fixed the jungle ambient sounds in a few areas
-the problem with not working mods should be fixed (this fix removed the shadow wyvern for now. We try our best to solve this problem)
-fixed a collision issue where you could get inside of the castle
-added 2 Rex spawns to The Grove (Jungle)
-added Equus to The Grove (Lake, rare)
-added Ankylo's to The Grove (Lake)
-waterfall pass (they should look better in general now)

v.0.1.9.1
-minor bug fixes regarding floating foliage, dino spawns and minor lighting issues

v.0.1.9
-major landscape editing (continued the jungle and added a giant surprise to explore)
-added new loot crate spawns
-added new player spawns to the jungle
-adjusted some dino spawns within the jungle

v.0.1.8.1
-removed floating foliage
-fixed a lighting issue (some areas have always been dark, even though the sun was shining right at them)

v.0.1.8
-major landscape editing (started the new jungle area near the redwoods)
-fixed some loot crate spawns
-added new player spawn points to the jungle part of the map
-removed floating foliage around the map
-first huge IBL Lighting pass to improve the general lighting around the map (feedback is welcome!)
-foliage pass for the forest area around the lake
-more adjustments to the Dino spawns

v. 0.1.7
-added the Alpha Shadow Wyvern, the Alpha Poison Wyvern and the Alpha Lightning Wyvern
-none of these spawn on the map at this point (nor does the normal Shadow Wyvern of course)
-Alpha Shadow Wyvern: "spawndino "Blueprint'/Game/Mods/Warsong/Creatures/Shadow_Wyvern/MegaWyvern_Character_BP_Shadow.MegaWyvern_Character_bp_Shadow'" 1 1 1 200
"
-Alpha Poison Wyvern: "spawndino "Blueprint'/Game/Mods/Warsong/Creatures/Shadow_Wyvern/MegaPoison/MegaWyvern_Character_BP_Poison.MegaWyvern_Character_bp_poison'" 1 1 1 200"
-Alpha Lighting Wyvern: "spawndino "Blueprint'/Game/Mods/Warsong/Creatures/Shadow_Wyvern/MegaLightning/MegaWyvern_Character_BP_Lightning.MegaWyvern_Character_bp_Lightning'" 1 1 1 200"
-a few adjustments to the Dino spawns
-removed the floating foliage above the redwood lake
-fixed the physics volume around the new redwood waterfall
-added a new ambient sound to the small river cave
-major landscape editing (you can finally leave that huge lake next to the redwoods if you drop down there and much much more)

v. 0.1.6
-new creature: Shadow Wyvern
-spawn command: "summon wyvern_character_bp_shadow_c"
-new item: Shadow Talon
-spawn command: "giveitem "Blueprint'/Game/Mods/Warsong/Creatures/Shadow_Wyvern/ShadowClaw/PrimalItemResource_ApexDrop_ShadowWyvern.PrimalItemResource_ApexDrop_ShadowWyvern.'" 1 1 false"
-a few minor adjustmens to the Dino spawns
-added a new river + waterfall to the redwood part
-major landscape editing

v.0.1.5
-a few minor adjustmens to the Dino spawns
-added more spawn points for players to The Grove
-removed the canyon spawn from The Grove
-fixed one spawn point within the Redwood part to spawn below the ground
-major landscape editing

v.0.1.4
-huge rework of the current small redwood biome
-that rework should have made the Thylas and the Tree platforms work properly
-added a few bee hive spawn points to the Redwood part
-major landscape editing, especially around the redwood part

v.0.1.3
-fixed the ambient sound of the big waterfall
-added the second missing waterfall + a new river (still WIP of course)
-huge npc spawn overhaul part 1: the overall balancing of creatures should be better, less areas without creatures, etc. -> not finished yet, some spawns are missing completely, these will be added within the next patch
-removed the moth (for now)
-the Thyla should now properly be spawning on the big Redwood trees
-added the megaloceros back to the Redwood part of The Grove
-added Piranhas and Scorpions to The Grove
-added a rare Quetz spawn
-major landscape editing

v.0.1.2
-added the higher level supply drops to The Grove
-added a post process volume to the Redwood part of The Grove
-added more ambient sounds to The Grove
-added more player spawns and one spawn zone for the small Redwood part of The Grove
-added Parasaurs,Trikes and Stegos to The Grove
-removed the Megaloceros, Manta, Allosaurus and Liopleurodon from The Grove
-major landscape editing/sculpting

v.0.1.1
-added Supply Drops to The Grove (not every level of drop is supported as of right now)
-completely new version of the river with fixed volumes (you should now be able to drink out of it properly)
-removed the Thorny Dragon and the Angler from The Grove
-added more Coels to the Redwood lake
-various landscape/terrain collision fixes
Last edited by Trappel22; 26 Jan, 2018 @ 4:04pm