Team Fortress 2

Team Fortress 2

The Reverse Medi Gun
ABlueBadger 30 Dec, 2013 @ 8:53am
STATS?
could have some sort of machanic like crusaders that heal teamates?

pros

bulets heal teamates 5% of their max health per bulet
+5% health regen per sec on user
on krits heal 10% max health per sec on user
on krits heal 10% of max health of teamates per bulet
krits last 50% longer

cons

-25% base damage
on krits - another 8% base damage (minicrits reduce 5% damage)
- 50 max ammo
- 25% firing speed

alt fire

shooting friendlys* causes 1 sec of uber of the style u have
gives the user one sec of the uber of the style you have
(every 5 health healed gives 5% uber charge)

styles

vaxinator
kritskreig
quickfix
medi-gun

cosmetics ideas
make different styles (they always do)
make the differnt styles have the packs on the heavys back
(for vaxinator use the reload key to change resistances)
(quickfix gives 25% max health healing per bulet and 25% max health regen per sec on wearer)
woops forgot about the title on these stats :O


second idea
gun has medi beam that seeks out enimies and drains their health and gives it to surrounding teamates

krits kreig version +25% uber speed uber makes enemies deal reverse krit damage ( howver much of a mmultiplier for krits is is all before the decimal
normal version uber makes enimies take 100% more damage from all sorces exept the heavy
vaxinator + charge time four small ubers ( the type of damage selected makes them take 25% more damage form that type and heals 10% of it to heavy uber doubles those nubers
quikfix version +50% uber speed uber makes the dps raise as fast as the quickfix uber heal rate
Last edited by ABlueBadger; 28 Jan, 2014 @ 5:17pm
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Showing 1-15 of 73 comments
but isn't healing the medics job?
what about dealing damage will fill a rage meter when full you can uber yourself for a few seconds?
DISAbleD_Archer01 8 Jan, 2014 @ 12:29am 
+50% health from healers while active
10% damage done is returned as health

-1 health per second while active
-20% slower spinup time
-35% movement speed while deployed
Bear Force One 15 Jan, 2014 @ 7:12pm 
Originally posted by isthisagoodname? LOYMHJKL:
but isn't healing the medics job?
what about dealing damage will fill a rage meter when full you can uber yourself for a few seconds?
tis a good idea
ABlueBadger 16 Jan, 2014 @ 1:29pm 
Originally posted by Operation Minty Hippo:
Originally posted by isthisagoodname? LOYMHJKL:
but isn't healing the medics job?
what about dealing damage will fill a rage meter when full you can uber yourself for a few seconds?
tis a good idea
yea that is good -
Last edited by ABlueBadger; 28 Jan, 2014 @ 5:19pm
Odell 21 Jan, 2014 @ 8:14am 
shooting at eneimes whil will +15 damadge per shot
shooting at frendilys will give +5 health

no spin up time -
every frendily you heal with this gun will take -5 of your health

to be honest this guns stats are hard to come up with and my idea is terrible in my opinion just a suggestion
alexanderCXV 22 Jan, 2014 @ 10:34pm 
How about

No Spin up

-30% Base Damage
-25% Max Ammo
-50% Overheal
-25% Kritz Duration

Bullet Causes 3 points of healing on a Team Mate
While Kritzed Bullet causes 10 points of healing

Alt Fire
Bullet Gives 3 Seconds of Uber Type to target (Friendly or Enemy so that you have to really be careful)
So It would give 3 Seconds of Uber, 3 Seconds of Kritz, 3 Seconds of resistance, and with the quick fix every shot would heal 25% of target health.

Just a suggestion
Blitzidious 28 Jan, 2014 @ 4:58am 
You people are forgetting an important part of this gun, the name is "The reverse medi-gun" Not "Heavy is a nurse".
ABlueBadger 28 Jan, 2014 @ 5:19pm 
Originally posted by alexanderCXV:
How about

No Spin up

-30% Base Damage
-25% Max Ammo
-50% Overheal
-25% Kritz Duration

Bullet Causes 3 points of healing on a Team Mate
While Kritzed Bullet causes 10 points of healing

Alt Fire
Bullet Gives 3 Seconds of Uber Type to target (Friendly or Enemy so that you have to really be careful)
So It would give 3 Seconds of Uber, 3 Seconds of Kritz, 3 Seconds of resistance, and with the quick fix every shot would heal 25% of target health.

Just a suggestion
tiz good
VG_Maniac 31 Jan, 2014 @ 8:45am 
Here is one just for fun:

Special Effects:
have the medigun effect, but with minus symbols instead of the heal crosses.

Functionality:
keep a medigun style with the "unheal" beam but with a slightly larger range than an actual medigun.
Damage based on the distance of the enemy (closer = maximum deamage, distant = minimum damage)

Notes:
my idea is barely constructed, i'm not very convinced myself, just thought it would be interesting, but i kind of think that a heavy that focus damage on a single target and has to change from target to target to deal damage (just as a medigun has to heal allies) kind of messes with the spread damage the heavy is supposed to deal.

hehe.. well thats all.
on alt fire heal 10 health every 2 seconds on a teamate
cant spin up minigun without shooting
-20% ammo
-25%dammage
no random crits
ABlueBadger 8 Feb, 2014 @ 10:48am 
Originally posted by VG_Maniac:
Here is one just for fun:

Special Effects:
have the medigun effect, but with minus symbols instead of the heal crosses.

Functionality:
keep a medigun style with the "unheal" beam but with a slightly larger range than an actual medigun.
Damage based on the distance of the enemy (closer = maximum deamage, distant = minimum damage)

Notes:
my idea is barely constructed, i'm not very convinced myself, just thought it would be interesting, but i kind of think that a heavy that focus damage on a single target and has to change from target to target to deal damage (just as a medigun has to heal allies) kind of messes with the spread damage the heavy is supposed to deal.

hehe.. well thats all.
well could drain health and heal surroundings
it would need the ame damage over all ranges, mediguns heal the same at all ranges
and you cant spin up
no spread fire
no penatration in mvm
no fire rate increace in mvm
must eal at the rockets and pills for them to dissapear
has ato target like medigun
Yay, another person that doesn't know valve choses the stats.
Really, I am tired of seeing these stupid posts on EVERY SINGLE weapon on the workshop.
Like valve will go for a random post from a random person on the page to chose the stats.
Originally posted by cake:
Originally posted by Vincent Ellthan Valarian ♛:
Yay, another person that doesn't know valve choses the stats.
Really, I am tired of seeing these stupid posts on EVERY SINGLE weapon on the workshop.
Like valve will go for a random post from a random person on the page to chose the stats.

piss off

No, people are spamming the workshop with these stupid "stats" post, like the cancer USII (or however it's called) posts "Valve add this cause it's epic", these posts are pointless spammy annoying and useless.
Odell 12 Feb, 2014 @ 12:07pm 
derp
Originally posted by iluvthefood232:
derp
derpierer
Last edited by Richard Peterson Ennis, P.I.; 12 Feb, 2014 @ 12:15pm
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