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回報翻譯問題
Just make sure you have run into the bug the last time the game was open. The log gets cleared every time the game starts.
(yes i know i have a lot of mods)
If your Red Crystal Lamp has an orange icon, then you might have a mod that is overwriting the icon with an old version.
[Warn] Unique status effect 'satkyterranRundust' not found in status effect database
and
[Warn] Unique status effect 'satkyterran_fireblock' not found in status effect database
Are those part of your mod?
I just ask because everytime i open the weapon tap at my anvil the game crashes and i get this line at the end of the log as the last [Error]:
[Error] Application: exception thrown, shutting down: (ItemException) No such item 'ironpulsar'
p.s. could be also compatibility error since i have 650+ mods (yeah i am kinda crazy) but when i googled "starbound modding iron pulsar" one of the mods showing in the video results where the Satunians sadly
This is due to a correlation with a similar pastebin I found here: https://pastebin.com/dWSa2dje
Description: Certain NPCs die, instantly, and I get a guard dialog error. Due to the nature of the error I cannot say which mod for sure is the cause. So using the fact that a similar error appears in paste 2, I am using it to find a correlation. (This is especially prevalent in Saturnian villages, where all but the shop keeps, explode..., with any kind of interaction.)
This:
is caused by a mod patching dialog wrong. It could be as simple as a missing or extra comma.
In the wasp-mimicking villages, the villagers there are treated like guards, and their dialog is stored in guard.config. A mod breaking "guard.config" causes them (and all guard NPCs) to die as soon as they speak.
I went through my dialog files with a patch tester [helmet.kafuka.org] and didn't find any errors.
If you have a moth icon in your status effects labeled "Featherweight", that's my mod's wing effect.
If you have a butterfly icon in your status effects, that's the Frackin Races effect.
If you're using Frackin Races, you should keep the wings in the cosmetic slot so both effects are never active at the same time.