Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
petruxa  [udvikler] 31. jan. 2019 kl. 3:30
IDEAS, SUGGESTIONS, BUGS
This topic specially created to cover all the issues regarding mod after 2.2 update. Please, report any bugs, ideas and suggestions here.

GUYS, PLEASE!

Before filing a bug report, make sure that it's 100% my mod responsible for that. People tend to run a lot of different mods simultaneously, and I found that in 75% of the cases, it appears that there is an actual conflict with some other mod in the launcher. I leave myself a right NOT to respond to a bug report, which I know for sure is not mine. Thanks for understanding.
Sidst redigeret af petruxa; 7. maj 2020 kl. 8:07
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petruxa  [udvikler] 31. jan. 2019 kl. 3:33 
I did not have an opportunity to test the mod properly, so all the numbers and balancing are completely intuitive. That's why I hardly rely on the community to test all this new stuff.
MegaD 31. jan. 2019 kl. 5:37 
Looks like I found the first bug sort of. I know that the extra traditions are disabled in the current version but instead of the vanilla traditions in the menu I see the modded ones still but I cant select them
petruxa  [udvikler] 31. jan. 2019 kl. 5:49 
Yeah, thanks, stupid mistake. Fixed it.
Olexand 31. jan. 2019 kl. 10:50 
I wanted to start with megacorp, but it wasn't in the list of governments. Should it be that way or is it a bug?
InquisitorXarius 31. jan. 2019 kl. 11:37 
Im still having trouble with the bug where I can't select gestalt intelligence when this mod is enabled.
EldritchGoat 31. jan. 2019 kl. 13:07 
Oprindeligt skrevet af Olexand:
I wanted to start with megacorp, but it wasn't in the list of governments. Should it be that way or is it a bug?
Seconding this. I can't find megacorp as a gov authority.
petruxa  [udvikler] 31. jan. 2019 kl. 13:53 
Fixed bug with Megacorp being invisible.
@FinnerXray not sure what your problem is really, do you have some other mods enabled? Might be some conflict, Gestalt is available in my mod.
Sidst redigeret af petruxa; 31. jan. 2019 kl. 13:54
Furhammer 31. jan. 2019 kl. 14:00 
Oprindeligt skrevet af petruxa:
Fixed bug with Megacorp being invisible.
@FinnerXray not sure what your problem is really, do you have some other mods enabled? Might be some conflict, Gestalt is available in my mod.
Was about to ask about this.
Wardog 31. jan. 2019 kl. 21:16 
Pardon me if there's an obvious answer to this but I've run the game with just this mod and it seems to get rid of the UNE as a default empire, is that intentional?
BlodBjorn 31. jan. 2019 kl. 22:25 
Just a bug: the Agrarian Idyll Civic doesn't display what bonuses/detriments it gives.
petruxa  [udvikler] 1. feb. 2019 kl. 5:42 
Fixed some more bugs.
Sinon Lynx//Manifold 1. feb. 2019 kl. 10:04 
the inward perfection civic doesnt show up in the list (unless the mod changes the requirements quite substantially, which i guess it doesnt)
Norremitore 1. feb. 2019 kl. 12:29 
From the description:
"Inwards Perfection - changed to become "Traditionalism" (xenophobe/collectivist) "
GoblinCookie 1. feb. 2019 kl. 14:08 
The collectivist faction is not happy that I have shared burdens because I do not have social welfare living standards, an impossible request since only shared burdens is available if you have that civic.
petruxa  [udvikler] 1. feb. 2019 kl. 15:08 
@Slayer of Cliffracers good point will fix that.
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