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+10% Unity
-15% Tradition Cost per Planet
-15% Tradition Cost per System
(Spiritualist) Asceticism:
-10% Food Consumption
-15% Consumer Goods Cost
-5% Unrest
+10 Leader Lifespan
(Individualist, cannot have Free Trade Association civic) Trade League/Corporate Dominion (vanilla) meant to be a government dominated by corporations, compared to Free Market which allows the common person to get into the economy:
+10% Minerals
+2000 Mineral cap
+10% Energy
+2000 Energy Cap
+1 Energy per Starbase Trading Hub
+20% Trade Attractiveness
-5% Research Speed
-20% Influence Gain
-15% Unity
Can Build Private Colony Ships
(Dictatorial) Personality Cult or merge with War Lord:
+1 Ruler Skill Level cap
+10% Influence Gain
-5% Tradition Cost per System
(Imperial) Parliamentary Monarchy:
???
(Militarist) Elite Militaries: (Warcrafters should be different but still included in the mod)
+5% Fire Rate
+7% Evasion
+20% Army Damage
Ships start with 100 experience
Armies start with 100 experience
I would like if Feudalism Civic, and the vanilla Stellaris government "Feudal Empire", were to come back as well. It would be different than Imperialism now, in that it would have different stats and not require Authoritarian ethic. All it would need is to be Imperial government, but maybe weaker in some ways.
I even tried it out myself. I did the Gestalt Consciousness Ethic, so you can copy and paste it under
Here it is:
Would you like me to try to do it for all the vanilla civics that weren't included and others from the above posts? If so, please tell me so I can help with your mod. This can help you do it easier and faster, and you can concentrate more on other parts of your mod.
Petruxa would you like to return Distinguished Admirality as a civic, or just have Stratocracy be the sole civic to be the one that increases Admiral level cap? I think for Aristocratic Elite, it can be changed to be like the 2.0.2 beta version where it increases Governor Level cap by 2, and provides only 2 more leaders. The Gestalt Consciousness -20% War Exhaustion seems to be a good idea too.
(Dictatorial/Imperial) Philosopher King/Enlightened Leader: Can this be made so any Dictatorial or Imperial leader can use it, and remove the requirement of being Pacifist? Also keep the Ruler gaining experience faster too. Maybe adding a -5% edict cost may be good too, as a Enlightened Rule will be smart enough to implement their will more effectively. Maybe also a +3% happiness would be good too as well because people will be happy their ruler is good at governing well."
This. So much this.
(Spiritualist and Xenophobe) Chosen Ones:
+8% Monthly Unity
+5% Citizen-only pop happiness
+15% Assault Army Morale
+10% Assault Army Damage
-10% War Exhaustion
+50% Diplomatic Influence Cost
(Individualist and Militarist) Private Military Corps:
-20% Ship Upkeep Cost
-15% Army Upkeep Cost
-5% War Exhaustion
-4% Fleet Damage
-12% Influence Gain
-10% Monthly Unity
-2% Energy
Cannot have Elite Militiaries or Warcrafters Civic at the same time
*I know that for 2.0 Ship Upkeep, especially in terms of minerals is very high. That is why I would like this civic to be very powerful, with a lot of drawbacks to compensate. If the mineral upkeep like in 2.0 were to go down significantly in a later patch, then maybe the bonus to having less ship upkeep can be kept with less or no debuffs.
(Any) Enviornmental Engineers:
-20% Terraforming Cost
+20% Terraforming Speed
+25% Planetary Clear Blocker Speed
-25% Planetary Clear Blocker Cost
+25% Research "New Worlds" technology category
Start with "Terrrestrial Scuplpting" technology
Cannot be removed after game start
(Imperial) Parliamentary Monarchy:
+15% Faction Influence Gain
+20% Edict Length
+8% Unity
-10% Influence
(Any but NOT Fanatic Collectivist, Fanatic Enviornmentalist, Fanatic Spiritualist, nor with Asceticism civic) Consumerism:
+5% Energy
+5% Pop Happiness
+20% Trade Attractiveness
+20% Consumer Goods Cost
-3% Unity
My idea for changing existing civic:
(Militarist and Industrialist) Warcrafters:
+5% Weapon damage
+10% Ship Hull
+5% Armor
+10% Research Speed Increase (Materials)
+10% Research Speed Increase (Particles)
+10% Research Speed Increase (Rocketry)
-20% Ship Upgrade Cost
+10% Ship Cost
-5% Ship Build Speed
Change Slaver Guilds so it only requires Authoritarian ethics. No need for Elitist as well. I think it makes sense because I think it can be a slave society where the common person can own a slave and make him work very hard and brutally, they don't need to be the "Elite" of society in order to own slaves.
Not having either individualist OR collectivist ethic perhaps? Well actually it could be combined with moderate collectivist but not fanatic. Or maybe what you are talking about *is* simply moderate collectivist.
I tried to test out altering the civics for Hive Minds and Machine Consciousness myself, to see if it can be balanced and goes well with Ethics and Civics Rebuild. So I posted it here, so Petruxa you can try it out. I looked at my old ideas in the thread about Hive Minds and Machine Consciousness and tried to fit them in thematically and balance-wise with the rest of the mod.
Maybe you can try it out. Just go into 00_civics.txt and delete everything from # Hive Mind down, and paste all this. Petruxa since it seems it either takes too much time to think about Hives and Machines, do you think you can try putting this code for Hives and Machines so they'll be further developed in your mod? For everyone else, try it out see how it plays and post your ideas on if this would be good balance wise and thematically with this mod.
Feel free to edit/delete any values and stuff. I did this for Petruxa because it takes a while to code so you don't have to spend too much time with Hives and Machines, but I really wanted to see them not left behind in the mod.
#######################
# Species Traits
#######################
containerWindowType = {
name = "species_traits_editor"
moveable = @movable_editors
position = { x = -400 y = -410 }
size = { width = 1030 height = 800 }
orientation = center
background = {
name = "background"
spriteType = "GFX_subwindow_tile_plain_solid"
}
iconType = {
name = "hex_bg"
spriteType = "GFX_hex_bg"
position = { x = -10 y = -8 }
alwaysTransparent = yes
}
iconType = {
name = "header_line"
spriteType = "GFX_line_medium"
position = { x = 6 y = 26 }
}
instantTextBoxType = {
name = "headline_label"
font = "malgun_goth_24"
position = { x = 16 y = 7 }
maxWidth = 230
text = "species_traits_editor"
format = left
alwaysTransparent = yes
}
instantTextBoxType = {
name = "instructions"
font = "cg_16b"
position = { x = 20 y = 50 }
maxWidth = 230
text = "SELECT_TRAITS_FOR_SPECIES"
format = left
alwaysTransparent = yes
#text_color_code = "E"
}
instantTextBoxType = {
name = "trait_points_lables"
font = "malgun_goth_24"
position = { x = 20 y = 90 }
maxWidth = 330
text = "POINTS_LEFT"
format = left
alwaysTransparent = yes
#text_color_code = "E"
}
instantTextBoxType = {
name = "trait_points"
font = "malgun_goth_24"
position = { x = 340 y = 90 }
maxWidth = 30
text = "12"
format = left
alwaysTransparent = yes
text_color_code = "G"
}
instantTextBoxType = {
name = "trait_picks_lables"
font = "malgun_goth_24"
position = { x = 20 y = 115 }
maxWidth = 330
text = "PICKS_LEFT"
format = left
alwaysTransparent = yes
#text_color_code = "E"
}
instantTextBoxType = {
name = "trait_picks"
font = "malgun_goth_24"
position = { x = 340 y = 115 }
maxWidth = 30
text = "12"
format = left
alwaysTransparent = yes
text_color_code = "G"
}
containerWindowType = {
name = "details"
size = { width = 410 height = 500 }
position = { x = 12 y = 150 }
background = {
name = "leader_frame"
spriteType = "GFX_tiles_dark_area_cut_8"
}
instantTextBoxType = {
name = "trait_name"
font = "malgun_goth_24"
position = { x = 10 y = 5 }
maxWidth = 230
text = ""
format = left
alwaysTransparent = yes
#text_color_code = "E"
}
instantTextBoxType = {
name = "trait_description"
font = "cg_16b"
position = { x = 10 y = 40 }
maxWidth = 395
text = ""
format = left
#alwaysTransparent = yes
text_color_code = "L"
}
instantTextBoxType = {
name = "trait_modifier"
font = "cg_16b"
position = { x = 10 y = 340 }
maxWidth = 395
text = ""
format = left
#alwaysTransparent = yes
}
}
containerWindowType = {
name = "available"
size = { width = 280 height = 729 }
position = { x = 428 y = 21 }
background = {
name = "dark_area_bg"
spriteType = "GFX_tiles_dark_area_cut_8"
alwaysTransparent = yes
}
smoothListboxType = {
name = "entries"
position = { x = 10 y = 12 }
size = { x = 251 y = 705 }
scrollbarType = "standardlistbox_slider"
borderSize = { x = 0 y = 0 }
orientation = "UPPER_LEFT"
#autohide_scrollbar = no
spacing = 5
}
}
containerWindowType = {
name = "current"
size = { width = 270 height = 729 }
position = { x = 715 y = 21 }
background = {
name = "dark_area_bg"
spriteType = "GFX_tiles_dark_area_cut_8"
alwaysTransparent = yes
}
smoothListboxType = {
name = "entries"
position = { x = 10 y = 12 }
size = { x = 251 y = 705 }
scrollbarType = "standardlistbox_slider"
borderSize = { x = 0 y = 0 }
orientation = "UPPER_LEFT"
#autohide_scrollbar = no
spacing = 5
}
}
buttonType = {
name = "cancel"
quadTextureSprite = "GFX_close"
position = { x = -45 y = 8 }
Orientation = "UPPER_RIGHT"
shortCut = "ESCAPE"
pdx_tooltip = "CLOSE_TITLE"
clicksound = "back_click"
}
buttonType={
name = "back"
font = "cg_16b"
spriteType = "GFX_galactic_object_button"
buttonText = "BACK"
position = { x = 0 y = -40 }
orientation = LOWER_LEFT
shortcut = "BACKSPACE"
}
buttonType={
name = "apply_and_close"
font = "cg_16b"
spriteType = "GFX_galactic_object_button"
buttonText = "NEXT"
position = { x = -290 y = -40 }
orientation = LOWER_RIGHT
#shortcut = "RETURN"
}
}
###
containerWindowType = {
name = "customization_selected_trait_entry"
size = { width = 250 height = 40 }
background = {
name = "bg"
spriteType = "GFX_planet_bg_tile"
clicksound = "interface"
}
iconType = {
name = "icon"
quadTextureSprite = "GFX_traits"
position = { x = 5 y = 5 }
alwaysTransparent = yes
}
instantTextBoxType = {
name = "name"
font = "malgun_goth_24"
position = { x = 40 y = 6 }
maxWidth = 190
maxHeight = 20
text = "Resilient"
format = left
#alwaysTransparent = yes
fixedSize = yes
}
instantTextBoxType = {
name = "cost"
font = "malgun_goth_24"
position = { x = 210 y = 6 }
maxWidth = 30
text = "-1"
format = right
alwaysTransparent = yes
text_color_code = "Y"
}
And Communism matches the Post-Industrial Economy type more than the Planned Eceonomy,