Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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petruxa  [developer] 9 Nov, 2017 @ 6:31am
BUG REPORTS
Please, use this thread to report any bugs, you believe related to my mod.
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Showing 1-15 of 311 comments
Larien 9 Nov, 2017 @ 7:19am 
With regards to the tradition notification thing, it is a bit annoying to have to keep checking the traditions page to see if you have enough unity as the amount goes up with each pop and colony so the end number rarely remains static for long.

It seems like the code that checks to see if you have enough has been set to always be 'on' rather then running through the checking code that sees if current unity = target unity.
cariari 9 Nov, 2017 @ 7:56am 
Hi! First, I love your mod. There seems to be a bug with the tradition available notification since it seems to pop up even if I don't have enought points to do so. Also, I play with the no-Paradoxian species mod, since I absolutely detest the Commonwealth of Man species. Most of the Paradoxian species with your mod dissapear EXCEPT Commonwealth of Man :(
petruxa  [developer] 9 Nov, 2017 @ 7:57am 
You see, I never touched such a code, I don't even know where it might be. I suppose it's bug related to some hardcoded stuff. Unfortunately Stellaris have quite a lot of them.
Last edited by petruxa; 9 Nov, 2017 @ 8:01am
Larien 9 Nov, 2017 @ 8:01am 
Yeah it could be...possibly a result of changing the core traditions, though the Plentiful Traditions mod managed to make changes without causing this bug but I don't think it touched on the original traditions, only putting new ones in.

I do want to say I absolutely love your mod and the options it brings to making governments so if there is no way to fix this bug, I'm going to live with it anyway because the options your mod brings are too good not to use.
Last edited by Larien; 9 Nov, 2017 @ 8:03am
petruxa  [developer] 9 Nov, 2017 @ 8:19am 
@Larien you see, I already encountered this bug before and somehow it got "cured" on itself. I hope this will be solved as well eventually.
Larien 9 Nov, 2017 @ 8:35am 
Right, that's fair enough, for now we'll just stick with it.
[Z] Dezert [V] 9 Nov, 2017 @ 9:56am 
Багов туча.
Начну с мелких:
1. визуальные косяки.
ssmaker.ru/03ce3c2b.jpg
ssmaker.ru/d164003b.jpg
2. Постоянно вылезающее сообщение о приянтии традиций, хотя еще копить и копить...
ssmaker.ru/cf2e7d9a.jpg
3. нельзя просветить примитивов:
ssmaker.ru/8525f55b.jpg
Не смотря на то, что у примитивов только колективизм и эголитизм.
Last edited by [Z] Dezert [V]; 9 Nov, 2017 @ 9:57am
Elidurden123 9 Nov, 2017 @ 9:59am 
is it normal for only robot rights being locked off for non Materialist empires as was pre-Patch?
petruxa  [developer] 9 Nov, 2017 @ 10:09am 
@Dezert адреса картинок скрыты. Тучи багов там нет, вылезающее сообщение о приянтии традиций я починил, просвещение примитивов я не трогал. Что там за визуальные косяки, где?
petruxa  [developer] 9 Nov, 2017 @ 10:10am 
@Elidurden123 not sure I've got the question.
Maniacal 9 Nov, 2017 @ 11:43am 
Developing Energy Infrastructure demand for the trader factions text asks for a "Mineral Processing Plant II" not tested whether that is just for the flavor text or also a mechanics bug.
petruxa  [developer] 9 Nov, 2017 @ 1:10pm 
@[FS-076] Maniacal actually it's been fixed in the latest update
Rarecowpie 9 Nov, 2017 @ 1:24pm 
As a machine empire, I cannot build thermal boreholes because machine empires do not have the ability to build planetary administrations--their administrative building is called something else.
Dat Fishe 9 Nov, 2017 @ 4:40pm 
Well, this could quite possibly be a conflict with another mod I play (although I don't see how), and I have not played since last night, before your latest update, but I haven't seen it here. Most ethic/civic combonations with the "Direct Democracy" government authority results in a "Technocratic Commonwealth" government, which I think is this mod's replacement for the vanilla "Direct Democracy", even with spiritualist empires. It is not that big of a deal, and does not make the game unplayable at all, as this is an amazing mod, but just thought I should put it out there.
Phoenixblood 9 Nov, 2017 @ 11:20pm 
In your full description, you state that we are supposed to get 4 Civic points, but I am only getting 3 available civic points at the Empire creation screen
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