Garry's Mod

Garry's Mod

gm_brooklyn_campaign [coop+sandbox]
Review
Overally good map, gonna give it an 8/10. Really cool design choices through most of it, I enjoy the exploration aspect a lot, and the environment itself is very detailed. Strong classic half life 2 vibes. I strongly recommend playing this with Fedhoria, Brutal Deaths, and MMOD weapons for an enhanced combat experience. Optionally, realistic combine AI, although for me it makes this map much harder and the final segment nearly unplayable.

In regards to that final segment, that's where I have to dock 2 points. It's not a well designed "boss fight" at all. Elites just come in, endlessly spawning, shooting you constantly. You have to wait for the two pillars on either side of the teleportation machine to expose their core, to where you can destroy it with energy balls. However, if you have no energy balls, you're ♥♥♥♥ out of luck, or maybe my game was bugged and the elites weren't dropping any.

Still, there is no indicator that the energy ball is what's required to destroy them, so I ended up mindlessly shooting them for ages until I got frustrated and turned on godmode. Also the fact that the combat arena has no cover to speak of makes it a very un-fun bossfight.

To improve this boss fight, I would increase the size of the arena by a lot, adding weapon restocks, health and armor restocks, and maybe even some allied turrets to help fend off the endless waves of spawning combine.