The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Pocket Empire Builder v1.49
Mystra4 23 May, 2013 @ 10:58am
Mod Adds Unwanted Functionality (**FIXED!!**)
I posted this awhile ago in hopes that it would be fixed. It has not yet been fixed.

THIS MOD currently adds functions that are not mentioned in the mod's description - many of these functions are entirely irrelevant to the mod's scope, and break the game in numerous ways (though not to the point of inability to play at all)

For a while now, I have been trying to narrow down which of my near 100 mods is the one responsible for these changes - and I am now 100% certain that this mod is the source. Enabling this mod adds the desired - and undesired - content to my game, while disabling the mod removes it.

Following is a list of (unwanted) changes observed to be made by this mod:

1. A building, "Sword And Purse Tavern" is placed in the game, approximately 50-75 paces from Whiterun hold's COC. It is a common tavern building, inhabited by NPC's which are all Master-level trainers, numbering one for each skill.

2. Skill progression is extremely amplified, giving too much experience. This was tested with 2 new characters, with and without this mod enabled. Each character completed one quest - "The Golden Claw". At the time of returning the item, the character's level, without this mod, was approximately 2.5 -- The other character, in which the mod was enabled, had reached level 9.

3. Many skills behanve as though they have skill levels of 100 - perhaps even 255. With the same characters mentioned in the previous example, they each attempted to pickpocket a Riverwood citizen, while in view of at least 2 other NPC's. While this mod was installed, the "Chance to Pickpocket" listed was 99%, despite having only the base Sneak skill level of 15.

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I am entirely certain that this mod is the cause of these changes - I would not have posted this otherwise. I would appreciate the removal of the un-advertised content -- The contruction abilities are quite powerful and useful, despite their rather basic method of use. I will continue to keep this mod in my list of Subscribed mods -- but disabled in-game, until the secondary content is removed (or, if it's intended to be part of the mod, when it is listed in the mod description)
Last edited by Mystra4; 9 Sep, 2013 @ 1:19pm
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Showing 1-7 of 7 comments
Helfdan3 25 May, 2013 @ 3:36pm 
yea no, cause i just tried it on my and was normal except the sword and purse tavern idk why that was added but the rest isnt amplified on mine.
Skills are fine on my game. Just like they always were. Yes, the Sword and Purse is there, but it does not really effect the game in any negative way (unless you dont like the sight of it, of course) I would try re-installing (uninstalling then installing anew) the mod.
Mystra4 13 Jun, 2013 @ 10:41am 
...Mmmmmhhhh...

Will test. AGAIN. Just to be sure. Personally, I hope I am wrong.
IronSheep 12 Jul, 2013 @ 3:44am 
sword and purse tavern is SUPPOSED to be there its a spot where the maker put all the followers he made, for the others, i dont know i think i may be having the skill amplifier because i can one shot things with a longbow and iron arrows
Kimbra 26 Aug, 2013 @ 6:41pm 
I haven't noticed this either. However, it could be a combination of this mod and something else.
Aeris 27 Aug, 2013 @ 11:17am 
The other stuff you mentioned is probably this mod being incompatible with another mod that you currently have, but alas, I hope you find a fix soon (except for the stuff was was intended to be added).
Mystra4 9 Sep, 2013 @ 1:24pm 
...Embarrassment!

I have discovered the cause of the problem - apparently, the Skill and XP anomalies were part of a character/race mod I was using at the time I had also installed this for the first time. Unfortunately, seeing something I didn't really want being added by THIS mod (the tavern) caused me to believe that it was also changing other things - a terrible assumption indeed.

This mod now works ENTIRELY as it is described. Despite the slightly cheat-y tavern with all its' master level trainers, which btw doesn't seem to interact with anything else unless you want it to... The mod works perfectly as advertised, and I will now recommend it to those looking to do a bit of their own landscaping in Skyrim.
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Showing 1-7 of 7 comments
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