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- Added a delay between the weather incidents and the actual effects it has on pawns. (Delay is about a day)
- Lazy-patched a bug where Chemical Buildup wouldn't clear out once a pawn felt the effects of the weather. Will fix more in-depth later.
- Reworked effect giver to make it possible for pawns to not always get an addiction whenever there is an event; it's now based on Toxic Sensitivity as a base for the severity of the chemical buildup!
=> This means that mods that affect toxic sensitivity can either increase or mitigate the event's effects!
- Rebalanced some of the effect givers to make it a little more player-friendly but still exciting
- A bunch of bug fixes