RimWorld

RimWorld

[B18]Chemical Weather
AgentBlac  [developer] 28 Jul, 2017 @ 11:51pm
Updates
Here's where I tell ya everything I managed to NOT mess up doing.
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AgentBlac  [developer] 28 Jul, 2017 @ 11:51pm 
Update: Jul 29 @ 2:50am
- Added a delay between the weather incidents and the actual effects it has on pawns. (Delay is about a day)
Last edited by AgentBlac; 28 Jul, 2017 @ 11:52pm
AgentBlac  [developer] 12 Aug, 2017 @ 7:32pm 
Update: Aug 12 @ 10:30pm
- Lazy-patched a bug where Chemical Buildup wouldn't clear out once a pawn felt the effects of the weather. Will fix more in-depth later.
AgentBlac  [developer] 17 Sep, 2017 @ 8:55pm 
Update: Sep 17 @ 11:51pm Brought to you indirectly(ish) by the awesome ideas of [GER]PewPew!

- Reworked effect giver to make it possible for pawns to not always get an addiction whenever there is an event; it's now based on Toxic Sensitivity as a base for the severity of the chemical buildup!
=> This means that mods that affect toxic sensitivity can either increase or mitigate the event's effects!
AgentBlac  [developer] 18 Sep, 2017 @ 2:44pm 
Update: Sep 18 @ 5:43pm
- Rebalanced some of the effect givers to make it a little more player-friendly but still exciting
- A bunch of bug fixes
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