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+50% upgrade rate
-50% metal from pickups
-10% building construction rate
-25% metal from dispeners
-25% attack speed
no random critical hits
minicrits spies that are sapping your buildings
Teleport will be both-sided (Entry & exit)
+10% firing speed
(Neg)
-Teleport cos 175 Metal
+100% upgrade rate
can place big sentry and mini
+20% damage vs cloacked and discuised spy`s (from default)
with alt-fire undiscuise spy`s
undiscuise cost 100 metal
-40% firing speed
big sentry can be only upgraded to lvl2
-30% damage vs player & buldings (from default)
this is probably op.
-75% damage (or does no damage)
Can build 2 sentries
Cons :
only 100 metal instead of 200
+50% sentry life
+100% damage against sappers
Cons:
-40% damage against players
-15% swing speed
+20% damage vulnerability to the porter
Pros:
+25% on repair rate
+10% swing speed
Cons
- 25% on buildings life
-10% upgrade rate
-------------------------------------------------------Normal Wrench Mode-----------------------------------------------------
+100% upgrade rate
-25 health
-50% metal
-50% max ammo
-------------------------------------------------------Mini Wrench Mode----------------------------------------------------------
+100% ammo
+25 health
-50% ammo on all weapons
-All are replaced with minis
(Mini Dispenser and teleporter stats are up to you)
-------------------------------------------------------Weapon Stats----------------------------------------------------------------
-50% damage
+Gain minicrits on destruction of sentry gun 1 sec for every kill or assist
+Do crits on clocked or disguised spys
-Ignores affects of mini crits and crits from other sources
-No random crits
-Upon changing modes ALL BUILDINGS ARE DESTROYED
--------------------------------------------------------------------------------------------------------------------------------------------
These are just my ideas and not my best ones Ive been having a hard time latley making weapon stats
ADVISE: All buildings are destroyed if you change ANY wrench but ANY.
Pros+
Upon sentry being destroyed Gain a free mini-sentry
15% Faster movement speed for 5 seconds
Cons-
Sentry can not be built until mini is dead
Minis can not be repaired or destroyed via PDA
It just seems to help engis escape and live with their Frontier justice Crits. :P
Pros:
+25% faster repair rate
+100% faster upgrade amount
+15% damage bonus
Cons:
-20% slower firing speed
Cannot move Buildings
No random crits