Hearts of Iron IV

Hearts of Iron IV

248 oy
Millennium Dawn: African Continent
   
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11 Haz 2017 @ 9:44
9 Mar 2018 @ 13:58
6 Değişiklik Notu ( görüntüle )

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Millennium Dawn: African Continent

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I had originally planned to re-work this after the merger between Modern Day and Millennium Dawn. Unfortunately I've tried the new version and I don't really see this mod working with it, partly due to the laughable American neo-liberal economic model that thinks basic welfare is for suckers, but also because there's just too much to change as the new mod diverges quite far from the base HoI4 game. Despite the snark, this mod is far more than just focus changes, and I'd have to scrap and rebuild almost the entire mod to get it working again.

Instead of dedicating more time to this project I'm going to work on another HoI4 mod I've had in the pipeline, which is for the base game and is quite a bit more interesting.

Thanks for playing!

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African Continent submod for Millennium Dawn

Waking the Tiger Roadmap: http://gtm.steamproxy.vip/workshop/filedetails/discussion/944700985/2860219962097541094/

ECOWAS Release Beta: The current version is a Beta with lots of development placeholders frozen ready for v1.5 to hit.

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Revamps 57 countries with a massive African focus tree adding tons of gameplay options + 2 new nations. Adds loads of AI behaviours based on real world diplomacy, different starting techs for each nation, the Great African War, and allows for an African Union alliance. 200+ files of changes.

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Latest Patch: v0.1.12 - Hotfix for stability issues
Patch: v0.1.11 - Beta ECOWAS update prior to release of HoI4 v1.5, containing Nigerian focus tree, ECOWAS tree, and various behind-the-scenes fixes

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Unite the Democratic Republic of Congo, on either side of the Great African War.

Form the Federal States of West African in a political alliance under Nigeria, or revitialise ECOMOG as a military faction.

Conquer Europe as Somalia at the head of the African Union military alliance with Eastern support.

Fight Boko Haram as Nigeria before turning Fascist and joining the Fourth Reich.

Align the Western Sahara with Italy's New Roman Empire and crush Morocco.

Plot Communist Revolution in South Africa and join Communist Russia, or form a new international.

Build up indigenous industry and military capabilities, or seek foreign assistance and call in PMCs to put down rebellions quickly.

Spice up your non-African games with a more interesting African backdrop with civil wars, North African politics, and new late-game alliances.

Requires Millennium Dawn: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=719416488

Recommended Supporting Mods:

Millennium Dawn Global Balance Tweaks:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=944655401

MD More Units Mod:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=942501389

Modern Generals:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=898656198

Battlesound - Modern Combat Version
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1310278245&searchtext=Battlesound+-+Modern+Combat
Popüler Tartışmalar Tümünü Görüntüle (5)
22
13 Ağu 2019 @ 18:20
Suggestions
Rushyo
9
18 Mar 2018 @ 7:49
General Bugs (Not Mod Compatibility or Text)
Rushyo
8
14 Ağu 2017 @ 1:09
Mod Compatibility Issues
Rushyo
153 Yorum
samuelsebby03 16 Oca 2023 @ 3:30 
can you make a rework for this mod so it can work with the modern millennium dawn
Wolfxe 14 Eyl 2020 @ 6:46 
Hey, I've made a submod for Novum Vexillum that is a port of many old md mods, is it possible for me to port your mod over? I will give the the same sort of credit I've done for other mods if you're cool with it. Here's the mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2227081070
Eugene(camuflado) 21 Haz 2020 @ 10:39 
ok thanks for the info
Rushyo  [yaratıcı] 20 Haz 2020 @ 10:48 
If it was a one-off job to bring it up to date then it'd be a reasonable task, but I don't want to be locked in to buying expansions and maintaining patches for a game I don't even play myself anymore. In addition, if I were maintaining it, I would definitely want to continue working on the existing roadmap, as old MD was phased out at a critical point in the project, and that's not something I have time to do. The current state of the mod prior to the new MD release was always meant to be an interim until the full Nigerian mechanics were in place.

This is one of those projects that was always very high effort, very low reward, and I have other projects I'd like to spend my very limited free time on. Updating MD:AC to support new updates used to take weeks on my spare time, and I do not have that to spare anymore on a project with no benefits for myself (I wouldn't even play it!)

I may change my mind in future, but please don't hold your breath expecting me to get around to it.
Rushyo  [yaratıcı] 20 Haz 2020 @ 10:47 
Hi all,

I'm surprised to see people still posting on here for a project that has been long unsupported.

As it is I'm not likely to update this to the latest versions of MD: Classic. It would require a huge amount of work (it's a complex mod, some of it requires an automation tool-chain) to bring it up to the latest patches that I don't have time to support. I don't even have the latest expansions, as I haven't played HoI4 since new MD came out and I decided it wasn't for me. I wouldn't even know where to begin; it's been years.
Eugene(camuflado) 18 Haz 2020 @ 12:25 
please update
I need this mod because iWANT TO PLAY AS AFRICA
JeffB 27 May 2020 @ 9:51 
How do i liberate Biafra and Katanga, if possible??
itsnot.ronnie 4 Mar 2020 @ 0:48 
I figured out of respect for you and your creation I would ask for permission to upload a version of this that is updated for 1.8.2 and to work with Millenium Dawn: Classic. Please let me know! Thanks for this amazing mod that allows me to play South Africa without being crippled by a terrible stock tech tree!
itsnot.ronnie 2 Mar 2020 @ 23:33 
Hello sir, I have a question that I'd love to ask out of respect for you! If you don't mind messaging me through steam so I can ask that'd be great!
King Felipe La Tortilla 24 Kas 2019 @ 16:56 
You could always re-purpose this mod to work alongside Novum Vexillum, since the mod in it's current state is the old Millennium Dawn except with the prospect of getting actual updates and support