Garry's Mod

Garry's Mod

2,822 ratings
Stealth 2.1 (Improved Stealth Mod)
5
2
6
7
6
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Cartoon, Realism
File Size
Posted
Updated
12.175 MB
12 Oct, 2016 @ 8:35am
17 Aug @ 7:27pm
17 Change Notes ( view )

Subscribe to download
Stealth 2.1 (Improved Stealth Mod)

Description
Turns Garry's Mod into a (mediocre) stealth action game!

Originally by -|Sparky|-, then by MaxShadow; fixed up and reuploaded with their permission by TOASTEngineer, maintained by Hidden. Turkish translation by Tora, Spanish translation by Ryo567.


Instructions Manual__________________________

Settings Menu:
Look at the first screenshot on this page; that's where the menu is. Everything inside has help text, available in EN, ES, PT-BR and TR. If your language isn't in this list, you can make your own translation and upload it to the workshop (or join our translation team).

Making NPCs and weapons work with this mod:
By default, this mod supports the stuff listed below in "Compatibilities". If you want more, go to the Server Settings menu (explained above) and scroll to the bottom. Again, there is help text there. The stuff that's supported by default won't appear on the lists. Nextbots currently don't work, given how inconsistent their behaviour code is.

Heads-up Display:
These instructions are for the default HUD. You may install a custom one.
The greyscale gauge shows how visible you are. The colored gauge shows how close you are to being spotted.
The arrow points to the enemy that is most likely to spot you.
The circle shows your status. This can be green (Calm), red (Alert) or flashing yellow (Evasion).


Gameplay:
You can actually be sneaky now: Moving slowly, keeping your distance, lowering your stance, being quiet, staying in the dark, and even painting yourself to match your surroundings will make it harder for enemies to notice you.
Enemies will check suspicious things, like sounds and dead bodies (if Keep Corpses is on). You can knock them unconscious and hide them from view.
You can disguise yourself as enemies, but that feature is still in experimental phase.
There are some cool gadgets too: a throwable proximity sensor, which shows enemies through walls, a tranquilizer gun and a stun baton, for knocking enemies out, a decoy grenade, which makes a distracting bang, and an invisibility cloak, which does what the name says (and needs a keybind), but burns through your suit energy and doesn't make you silent.
If an enemy spots you, they'll call for backup, causing an Alert.
If you break line of sight with all your assailants, you go into Evasion. Avoid detection for some time and they'll call off the search and become Calm again, albeit more careful now that they know you're around.


Compatibilities_______________________________
NPCs:
  • Combine Soldier
  • Metropolice

Weapons:

Other:

If you're a modder and want to support this in your custom HUD, you can use the "stealthmod" global table:
-stealthmod.enablehud: (0 to 3) 0 disables the default HUD, 1 to 3 set it's style.
-stealthmod.luminocity: (0 to 255) Stores how visible LocalPlayer() currently is.
-stealthmod.alertdanger: (0 to 255) How close LocalPlayer() is to detection.

Known Issues__________________________________
Obviously, don't use other versions of this mod along with it.

Anti-FriendlyFire mods and any mods that change NPC relationships will break this, since it works by making enemies friendly until they're supposed to see you.

Some players reported being totally invisible to NPCs. I never ran into this bug, need more info.

Enemies may ignore other NPCs upon seeing you. Probably hardcoded behaviour.

Atmos lighting does affect visibility, but it's finicky.
Popular Discussions View All (50)
13
17 Feb @ 6:47pm
Help Needed!: Add-on is in an almost unplayable state due to a major bug! (on my end)
jamba
6
9 Mar @ 1:18pm
Need Help! Combine Don't move
luki
3
16 Feb @ 7:24am
Compatible with INPC?
waffles
1,213 Comments
Hidden  [author] 3 Sep @ 5:06pm 
Yep, that's an error, I'll try to fix that.
dih collector 3 Sep @ 4:33pm 
none of the sliders for the see factors work like if i change the camo brightness or stance values it doesnt do anything i get this error [Stealth 2.1 (Improved Stealth Mod)] lua/autorun/server/stealth.lua:1283: attempt to index a nil value
1. v - lua/autorun/server/stealth.lua:1283
2. unknown - lua/includes/modules/hook.lua:102
big true 30 Aug @ 10:51am 
sounds good, i hope there's at least something that can be done
Hidden  [author] 30 Aug @ 9:26am 
@dih collector You're gonna have to be a lot more specific if you want me to take you seriously.
@big true I'm talking to the creator of NEAD to see if I can improve this mod's performance.
dih collector 30 Aug @ 9:07am 
the mod is broken it doesnt work
big true 29 Aug @ 9:03pm 
really awesome but it seems to cause a lot of performance issues, this doesn't happen with other stealth mods and also doesn't happen without this on so it's not anything else
Hidden  [author] 29 Aug @ 10:16am 
During an alert phase, only breaking line direct of sight works for hiding.
Spark Darkrav 28 Aug @ 10:32pm 
for some resone when i spawn a npc and hide in the dark and crap it will always find me, is there a way to fix or is it just skill issues
Hidden  [author] 23 Aug @ 11:14am 
You can turn off all stealth and keep the weapons. This addon doesn't weigh much.
RilerDino 23 Aug @ 4:45am 
Is there a version with just the wepeons?