Starbound
1,007 oy
StarTech - Stardust Technologies
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1.430 MB
16 Eyl 2016 @ 21:31
22 Ağu 2021 @ 2:15
40 Değişiklik Notu ( görüntüle )

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StarTech - Stardust Technologies

Zia Satazaki tarafından 3 koleksiyonda
zetaBOUND
49 öğe
Stardust Suite
2 öğe
(WIP) Beyond the Stars
41 öğe
Açıklama
~ Stardust Core required! ~

A leap in technology unlocks boundless potential.

Construct complex machines to do your gruntwork for you; batteries and generators to power them.
Wield an arsenal of unique and powerful tools and weaponry.
Leave traditional armor by the wayside and don a Nanofield, powering your arsenal and taking to the skies upon wings of steel and starlight.

Meet friendly Fenthes on your travels, hunt ancient and powerful Eidolons alongside them, or perhaps even begin an entirely new adventure as one...?

Explore your universe anew.




This mod is still a work in progress, so expect some rough edges or missing features.

Quick primer on Transmatter Networks:
- Craft and place *one* Transmatter Controller per network (any more and things will break!)
- Craft and place any number of Terminals, Storage Buses and Drive Bays and hook them up to the controller via wire
- - Network Relays will allow indirect connection, for distance or tidiness

Terminals provide access to the items in the network
Storage Buses link external storage to the network
- Right-click with a wrench (made at an anvil) to change direction (indicated by the blue highlight)
- Shift+right-click to configure filters and priority
Drive Bays read/write inserted Transmatter Drives to provide compact, portable storage
- Click the button next to a slot to configure that drive's filter/priority

Ingame documentation coming soon; meanwhile, here's a tutorial Kriana wrote up:
https://www.reddit.com/r/starbound/comments/537xox/startech_storage_mod/

Follow development here: https://github.com/zetaPRIME/sb.StardustSuite
Popüler Tartışmalar Tümünü Görüntüle (27)
57
19 Eki @ 19:12
[MAJOR BUG] Items getting deleted
A Streetsign
17
3 Ara 2024 @ 4:19
Armor/Weaponry FAQ
Rib
34
20 Tem 2024 @ 19:06
Bug Log
Veralin
699 Yorum
iter mortuus 20 Eki @ 20:02 
it's in it's own bench
Dialk123 20 Eki @ 17:52 
I'm playing the recent version of FU and I don't found the Tech of this mod in the game...
iter mortuus 29 Ağu @ 19:36 
i guess having the drill suck in liquids is a no go then if theirs a lack of updates.
Azuli-Bluespots 30 Tem @ 9:05 
@jonathanbritus658
Defeating more enemies. Whenever something is defeated, a number pops above your head, that's the points it granted.
Harder enemies give more points and so on. If you're not getting any, you're either killing weird/modded enemies (I noticed some drones from Arcana not giving anything) or some mod incompatibility is breaking the point system.
jonathanbritus658 29 Tem @ 19:53 
how do i get more AP to my nanosuit?
Azuli-Bluespots 23 Haz @ 19:13 
Would be nice, wouldn't it?
I don't think the author will come back anytime soon, but then again, I did come back to update my mods after 5~6 years... who knows?
Velocity 23 Haz @ 9:05 
are we going to get an update for this anytime soon?
TMBCyberman the meme dealer 26 Kas 2024 @ 1:22 
On the Glaive's open socket: What do you do with that?
0culist 28 May 2024 @ 13:29 
my ancient vault guardians are killable just like normal
ranziseangaming 21 May 2024 @ 8:05 
fix nanofield armor affecting difficulty of a vault making guardians recieve 0 damage