Starbound
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StarTech - Stardust Technologies
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16 SEP 2016 a las 21:31
22 AGO 2021 a las 2:15
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StarTech - Stardust Technologies

En 3 colecciones creadas por Zia Satazaki
zetaBOUND
49 artículos
Stardust Suite
2 artículos
(WIP) Beyond the Stars
41 artículos
Descripción
~ Stardust Core required! ~

A leap in technology unlocks boundless potential.

Construct complex machines to do your gruntwork for you; batteries and generators to power them.
Wield an arsenal of unique and powerful tools and weaponry.
Leave traditional armor by the wayside and don a Nanofield, powering your arsenal and taking to the skies upon wings of steel and starlight.

Meet friendly Fenthes on your travels, hunt ancient and powerful Eidolons alongside them, or perhaps even begin an entirely new adventure as one...?

Explore your universe anew.




This mod is still a work in progress, so expect some rough edges or missing features.

Quick primer on Transmatter Networks:
- Craft and place *one* Transmatter Controller per network (any more and things will break!)
- Craft and place any number of Terminals, Storage Buses and Drive Bays and hook them up to the controller via wire
- - Network Relays will allow indirect connection, for distance or tidiness

Terminals provide access to the items in the network
Storage Buses link external storage to the network
- Right-click with a wrench (made at an anvil) to change direction (indicated by the blue highlight)
- Shift+right-click to configure filters and priority
Drive Bays read/write inserted Transmatter Drives to provide compact, portable storage
- Click the button next to a slot to configure that drive's filter/priority

Ingame documentation coming soon; meanwhile, here's a tutorial Kriana wrote up:
https://www.reddit.com/r/starbound/comments/537xox/startech_storage_mod/

Follow development here: https://github.com/zetaPRIME/sb.StardustSuite
Discusiones populares Ver todo (27)
57
19 OCT a las 19:12
[MAJOR BUG] Items getting deleted
A Streetsign
17
3 DIC 2024 a las 4:19
Armor/Weaponry FAQ
Rib
34
20 JUL 2024 a las 19:06
Bug Log
Veralin
699 comentarios
iter mortuus 20 OCT a las 20:02 
it's in it's own bench
Dialk123 20 OCT a las 17:52 
I'm playing the recent version of FU and I don't found the Tech of this mod in the game...
iter mortuus 29 AGO a las 19:36 
i guess having the drill suck in liquids is a no go then if theirs a lack of updates.
Azuli-Bluespots 30 JUL a las 9:05 
@jonathanbritus658
Defeating more enemies. Whenever something is defeated, a number pops above your head, that's the points it granted.
Harder enemies give more points and so on. If you're not getting any, you're either killing weird/modded enemies (I noticed some drones from Arcana not giving anything) or some mod incompatibility is breaking the point system.
jonathanbritus658 29 JUL a las 19:53 
how do i get more AP to my nanosuit?
Azuli-Bluespots 23 JUN a las 19:13 
Would be nice, wouldn't it?
I don't think the author will come back anytime soon, but then again, I did come back to update my mods after 5~6 years... who knows?
Velocity 23 JUN a las 9:05 
are we going to get an update for this anytime soon?
TMBCyberman the meme dealer 26 NOV 2024 a las 1:22 
On the Glaive's open socket: What do you do with that?
0culist 28 MAY 2024 a las 13:29 
my ancient vault guardians are killable just like normal
ranziseangaming 21 MAY 2024 a las 8:05 
fix nanofield armor affecting difficulty of a vault making guardians recieve 0 damage