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It could even be useful against enemies and monsters.
You would plant hemp around the base and in case of an attack, it would light a fire.
It wouldn't be fatal, but it could create a slow and confusing status.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755442799
Why? They already regrow with no replanting needed, and the mods do not conflict.
Build changes the following:
1) Hemp was originally set to the growth rate of coffee - changed to the growth rate of cotton. This means it grows faster, but is still a vanilla-comparable rate.
2) Testing new treasure pool - Drops are 3 (40%), 2 (30%) or 1 (20%) fibre or a seed (10%), with 1 (30%), 2 (50%) or 3 (20%) drops per harvest. Seed chance per round is 10%, down from 11%. This is still higher than vanilla crops, which have a seed drop chance of 1% per round.
Patch is being tested on a separate mod to give players a choice. Patch will compact crop. If successful, patch will be linked in this mod's description for easier location.