Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
It could even be useful against enemies and monsters.
You would plant hemp around the base and in case of an attack, it would light a fire.
It wouldn't be fatal, but it could create a slow and confusing status.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755442799
Why? They already regrow with no replanting needed, and the mods do not conflict.
Build changes the following:
1) Hemp was originally set to the growth rate of coffee - changed to the growth rate of cotton. This means it grows faster, but is still a vanilla-comparable rate.
2) Testing new treasure pool - Drops are 3 (40%), 2 (30%) or 1 (20%) fibre or a seed (10%), with 1 (30%), 2 (50%) or 3 (20%) drops per harvest. Seed chance per round is 10%, down from 11%. This is still higher than vanilla crops, which have a seed drop chance of 1% per round.
Patch is being tested on a separate mod to give players a choice. Patch will compact crop. If successful, patch will be linked in this mod's description for easier location.