Starbound
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Tanz Lighting Overhaul
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22 JUL 2016 a las 11:21 a. m.
30 JUL 2016 a las 11:48 a. m.
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Tanz Lighting Overhaul

Descripción
Makes every light cast shadows. May negatively affect performance.
317 comentarios
TITAN 31 ENE a las 5:30 p. m. 
...Apparently, Niffe made one, but it doesn't seem to work. Do you think you could look at it and see what's wrong?
Sir Greaves  [autor] 31 ENE a las 2:02 p. m. 
I don't know how to do that kind of thing lol
TITAN 31 ENE a las 2:01 p. m. 
I think it'd be more convenient for both you and other modders if you could make a small patcher program that automatically makes all lights point-lights in a mod, a-la Spawnable Item Pack's Fetcher GUI.
Sir Greaves  [autor] 29 ENE a las 11:52 p. m. 
Well, not EVERY ambient light source. But y'know. The objects we craft and place.
Sir Greaves  [autor] 29 ENE a las 11:51 p. m. 
So, the way this works is by patching every single individual ambient light to be point-light instead.

You would have to do that for every mod. Which is why I don't. There's always going to be more mods that add lights.
TITAN 29 ENE a las 8:00 p. m. 
Is there a way to make patches for other mods to work with this one?
Sir Greaves  [autor] 21 AGO 2024 a las 11:53 a. m. 
You want one of the "Ore glow" mods. I have a couple variants in my workshop. :D
Miha_metan 21 AGO 2024 a las 3:47 a. m. 
how can you see where is ore or a cave if you are mining? great looking, but bad for gameplay.
MeVII 13 JUN 2024 a las 7:19 p. m. 
I hate clutter & like organization so I cleaned out my posts & summarized here for everyone.

- This lighting mod is such a vast improvement it should be universally used by all players. Supreme work. :MooIdea:

Sir Greaves was kind enough to answer my questions :steamhappy: and tell me the following...

- No Passthrough and Lighting Overhaul may appear very similar.
NP affects mostly ambient lights which dont cast shadows.

NP does not make lights cast shadows .
Light rays just dont passthrough to illuminate items behind.

- LO makes most lights now cast shadows.
So blocks in LO will cast shadows on blocks behind them looking alot like NP.

Together, underground with little ambient light, NP will have no impact, but non-shadow casting ambient lights during the day, NP will have its effect.

- Lastly, NP will not reduce the CPU demands of LO, since rays process regardless of how much, or how little they pass through other objects.
Sir Greaves  [autor] 12 JUN 2024 a las 11:33 p. m. 
Since it (only?) affects ambient light, if you use both, No Passthrough will mostly only be visible on planet surfaces during daytime. Since the sunlight is ambient. Underground, where most lights you'll be using will cast shadows, No Passthrough is functionally useless.

But it can help with other ambient lights (that don't cast shadows) looking less strange.